Other > General Game Discussion

Why play as a big gunner?

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manero:

--- Quote from: Doctor Eex on January 31, 2011, 02:12:16 PM ---Because it is kinda BG sniper rifle as it is now.

--- End quote ---

If u add possibility to shot eyes for RL why not. Got another stupid idea? Maximum critical chance for big gunner is 25% and for sniper eyeshot 95%. Its hard to say bazooka is some kind of sniper rifle.

avv:

--- Quote from: people ---Let's wave the damages and ranges back and forth
--- End quote ---

So far this hasn't helped much. Turning damages up and down is what's been done past year and no actual meaningful progress has been made.


--- Quote from: manero on January 31, 2011, 02:21:03 PM ---If u add possibility to shot eyes for RL why not. Got another stupid idea? Maximum critical chance for big gunner is 25% and for sniper eyeshot 95%. Its hard to say bazooka is some kind of sniper rifle.

--- End quote ---

It has the similar benefits as sniper: high spike damage, long range and unmodified damage over range. Current playstyle favours this kind of damage output since there's basically no drawbacks.

There could be two new forms of attack: hip shot and aimed shot. Snipers and single shot guns had to be aimed for max accuracy, which would take about equal time it takes to regen 2-3 aps, less for lighter guns like pistols, more for plasma rifles, rockets and scoped weapons. Otherwise they suffer serious unmodifiend accuracy penalty. Burst fire guns could be fired from the hip instantly, and due to burst fire, with better accuracy.

drypoothe:

--- Quote from: Linnea on January 31, 2011, 01:26:38 PM ---increasing the RL dmg would power up the RL tank builds even more, thats not needed.
Thing with RL is the free shot, if you have friends with RLs too it means multiple free shots, got enough friends with RLs free shots turns to free kills.
What should be done is making it harder to craft the rockets, or farm, because now you can either farm in 1 hour on piss easy unity or masters,
or make a steal character, join and rob BOS patrols. Thats pretty bad, and lame

--- End quote ---

Ye, let's make it so BG are forced to save every bullet for weeks and then lose it in 2 bursts! That would rock!

Extremely high cooldowns for HQ stuff (plus the fact that it's on unguarded mines) makes people give up of crafting

Rascal:
proper sniper build gots 12 PE so u can see ur enemy a lot earlier than he would enter to ur range - therefore u can easilly prepare to shoot him just right in the moment he reachs it. Rocket Launhcer gots 40 range - 10 less than sniper rifle (no whining about that but u have to understand its fucking a lot!) and u can see ur enemy just right he enters ur range. With autoaim snipers are killing machines (almost every shoot is critical,  dmg highly over 100hp + cripple/KO/KD). Bazooka guy gots low dmg and crits rate is 1 time for every 5 shoots. The ONLY thing thats saves Bazooka as a gun at all is splash dmg + Knocdown power - buts still against proper line of snipers....
BG class is nerfed as hell, burst BG guns are almost usless now.
I would rather want that bazooka will be transfered to tier3 guns, be hard to obtain and rockets also but for god sake lets make it a powerfull weapon. 35minimal damage is a joke.

kttdestroyer:
In my opinion:

Avenger is ok, could use some more damage though (just little more) or/and maybe more special attack of it, which is damage to multiply enemies in line of fire, maybe give the bullets a chance to by pass enemy and hit the ones behind aswell, the point would be to decrease the damage reduction when spreading it across multiply targets.

Stonewall is not as good as it sounds.

RL builds are no great match for Snipers. Acually, snipers are good against everything exept storming buildings (they can still snipe em from outside so they dont really need to storm them).

Changes i would think about:

Decrease line damage of avenger penalty, and maybe boost damage a little (just little) bit overally.

Make stonewall perk block half or 2/3 of knockdowns (really block them, not just give higher chance to block them). And either reduce the time beign knockdown when having a stonewall perk, or improve the Quick Recover perk a lot (maybe all knockouts turn into knockdowns OR lasts only 1-2 seconds).

Make the sniper injuries have diffrent levels (like suggested before).

An idea could be also, to make defense luck (defence against crittical hits) to work as bounded with Endurence. Meaning, if a char has 4 Endurence and 10 Luck, he only recaives 4 luck towards defence, if a char has 8 Endurence and 10 luck, he recaives 8 luck for defence, if a char has 10 endurence and 6 luck, he recaives 6 luck for defence.

Well, some ideas.

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