Other > General Game Discussion

Why play as a big gunner?

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avv:

--- Quote from: Kilgore on January 29, 2011, 04:26:49 PM ---If you are playing a sniper and attempt to kill someone equipped with avenger from close range, with hope that you will cripple him, then it's YOUR fail, right. But we're not talking here about dumb fighters, right? Sniper can see a minigunner from as far as 56 hexes and shoot him from 50, big gunner has average fov range about 40 and his avenger has 35 range.
--- End quote ---

But isn't it also a dumb attempt for big gunner to try to outmatch a sniper from long range?


--- Quote from: manero on January 29, 2011, 04:30:39 PM ---With 8 action points and brof u can try twice with mauser or any other pistol(except .223 pistol). Its not so hard to get 8ap even if u are sniper.  Im sure u will cripple that hand. Moreover, nowadays u dont have even to aim! Just one click...
--- End quote ---

Aiming shouldn't have anything to do with fonline anyway. Sure you can try to cripple, but it's still a gamble where failing leads to dead crippler due to high and reliable damage output from big gunner.

But all in all, what do you guys propose that should be done?

manero:
Bring back Avanger from the past.

avv:

--- Quote from: manero on January 29, 2011, 04:46:32 PM ---Bring back Avanger from the past.

--- End quote ---

So more instapwn. Isn't avenger equally vulnerable to cripples and blinds as any other bg weapon?

manero:
It is but with better range and damage would be challenge. Now both suxx. Have u seen that screenshot that i posted?

FOnline 2238 Avanger Minigun looks like:
Damage    8 - 11
Burst    AP: 7, Range: 35, Rounds: 40

Fallout 2 Avanger Minigun looks like:
Damage    10 - 14
Burst        AP: 7(got 6 but in FOnline2238 every big guns need 7 so i put 7 here), Range: 40, Rounds: 40

Year ago we had original Avanger Minigun, today we got poor copy with nerfed damage, range and nerfed AP ammo. I dont know why, can someone tell me? :) For balance? There is no balance atm. Big guns are synonym to the word: shit.

avv:

--- Quote from: manero on January 29, 2011, 04:52:28 PM ---It is but with better range and damage would be challenge. Now both suxx. Have u seen that screenshot that i posted?

--- End quote ---

So just add a new more powerful gun and everything is supposed to be fine?
I personally think it's bad that material and equipment has so heavy bearing in combat success. There's been many threads about making combat require more skill rather than encouraging players to arms race. For example increasing frontal line of sight for everybody and decreasing it from the sides would help low PE characters spot where snipers are and use cover to gain ground.

And like I said, the biggest problem is the way shots are delivered: instantly and without accuracy penalties. A 220%sg sniper hits horizontally running player in the arms from 20hex equally fine as if the target was standing right right in front of him. Too much unmodified values, too much is dependent on build and equipment.

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