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Changelog 26/01/2010

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Attero:
the reputation decay thign needs to be remove - it will only result in massive jump in PK ing in "safe areas" and expecially where guards are weak.

If you wan a way to rise it for those that got it lowered by crafting or accidents then make a bribe/donation system where player can pay to reduce his negative carma in one of the main cities - the cost should be geometric in growth the more negative rep player has.

Also make a limit to it - player can use this feature only once every ... month  or so... and rise rep by max 2-3k with chosen faction

Lexx:

--- Quote ---If you wan a way to rise it for those that got it lowered by crafting or accidents then make a bribe/donation system where player can pay to reduce his negative carma in one of the main cities - the cost should be geometric in growth the more negative rep player has.
--- End quote ---

The big factions have enough money anyway. So they could abuse it even more.

Attero:

--- Quote from: Lexx on January 28, 2010, 04:51:12 pm ---The big factions have enough money anyway. So they could abuse it even more.

--- End quote ---

thats why i said limit it to one per month or so and geomettric growth of cost -> 10k - 100k 1mln .. XD

HawK-EyE:

--- Quote from: Lexx on January 28, 2010, 04:51:12 pm ---The big factions have enough money anyway. So they could abuse it even more.

--- End quote ---

I agree with that, it's not a matter of money but a matter of time. If you have to wait for 20 days before you get back your karma in a city when you kill someone i think it's enough dissuasive.


--- Quote from: Attero ---the reputation decay thign needs to be remove - it will only result in massive jump in PK ing in "safe areas" and expecially where guards are weak.
--- End quote ---


The thing is, when you shoot or kill someone you still get very bad karma, and the decay is much lower than the malus you get from shooting. -2000 each kill versus +100 a day. Having a bad karma in a city is VERY annoying, especially when you are experiencing a battle in that city versus another gang. Better to have to best karma you can in every city.

Another example, i got -14k reputation in Modoc, cause everytime i want to get out, some npc run after me and i have to kill them if i want to end combat. I only kill one guy once and now i have this -14K (many people have experienced this). Everytime i get into this city i get -1000 or -2000 each time i want to get out. Now, i need to wait for 140 (!) real-time days if i want to be ok with Modoc's citizens, that an huge amount of time and i think i deserve it, because i killed them a lot of time.

Anyway if i want my karma back, i need to stay out (can't go even once) from the city during a large amount of time, and i find it realistic in somehow, they probably forget about me especially if another people also got bad karma in it, they would have someone else to run after.

Roachor:

--- Quote from: Lexx on January 27, 2010, 03:19:11 pm ---Because we don't want to have "faction hopping".

--- End quote ---

Then make factions useful

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