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Changelog 26/01/2010

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HawK-EyE:
Hey guys, this new feature is reallly interesting but not very good balanced.

if you have -2000 it will take 200 days to recover your karma to 0.

200 real days equals to 200*20 = 4000 in-game days, that's more than 10 years..

I think -10 real day, is ridiculous in comparaison to what you get for shooting a bullet to someone even without killing, or accidentaly.


It should be -5 each "in-game" day.

Each "real time" day you will recover 100 karma points. You will recover -2000 to 0 in 20 real time day, thats equivalent to 400 "in game" day, more than a year.

Matak:
It's good suggestion HawK-EyE and make sense. I vote for it.

Szef:
Still, if you joined/left raiders/enclave/VC/whatever, you should get a 'pseudo-perk', a karma trait that gives you permament -1000 or -500 value of negative reputation in known places. No mercy for traitors and enemies.



--- Quote from: bikkebakke on January 26, 2010, 10:08:09 pm ---Well how about not making the faction you are leaving supermegaimbapissed off :/ Like give -900 karma or something for leaving instead of -2k

Do the factions shoot at you when you have -1000 karma? I think it is -1k  :P

--- End quote ---

It was set at -2k in the past, I have no info about recent changes.

Bartosz:
Did I say 10? Lies! It was meant to be 100, no idea what I smoked when writing that. Will fix it right away (will work after next restart).

bikkebakke:

--- Quote from: scypior on January 27, 2010, 10:38:30 am ---Did I say 10? Lies! It was meant to be 100, no idea what I smoked when writing that. Will fix it right away.

--- End quote ---

Haha :P Then I have nothing to complain about lol.  :D great update

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