Other > Suggestions
accounts
Haraldx:
--- Quote from: Alvarez on January 28, 2011, 11:24:20 PM ---Customised client file, with sewn-in client account password/server password reply and IP, given out via request, client cookie.
One request, one client, one IP, one character. Matching IP autoban both profiles.
Sounds good?
--- End quote ---
That would make problems with people playing with the same IP. This thing applies to me and my brother, as we both have the same IP.
OskaRus:
Just not possible. Currently every alt is specialized. If you make general char he totally sucks in everything. It would bring just more boredom. With 2 or 4 alts you would be hardly limmited to duing few things. We have not enough content to make this posssible. I see no value added to game in this suggestion.
-1
RavenousRat:
--- Quote from: OskaRus on January 29, 2011, 07:23:42 PM ---Just not possible. Currently every alt is specialized. If you make general char he totally sucks in everything. It would bring just more boredom. With 2 or 4 alts you would be hardly limmited to duing few things. We have not enough content to make this posssible. I see no value added to game in this suggestion.
-1
--- End quote ---
Depends on what they are going to do with crafting, alts you need mostly for this. Of couse it's also different builds, different combat skills, and taxi, leaders, etc. in other words: builds that normal human won't play as a main character. If all these functions can be achieved in-game for some deeds you won't need any alts, the only problem is this is "faction mod" and they want players to play thier roles in thier faction, of couse these players aren't idiots and they're making special characters for this, because obviously combat character > hybrid/crafter, it's like if you will tag speech and gambling and raise them to ~100-150% for you main character, because it'll have the same effect in combat like repair, science and outdoorsman. May be later, when NPC factions will be more implemented, we can hope to see crafting ability of your character trainable for "faction points" or something by completing quests/capturing/gaining reputation for your faction. And if skills like science, repair, outdoorsman and unused skills like speech/barter/gambling, etc. will affect your coolness in faction somehow, then you won't see so much alts, oh and of couse slowed down XP rate or some kind of achievements, like get max lvl, unlock some perk, reset your character, get +1 SP per level and ability to get unlocked perk (most used perks like better crit, lifegiver, brof, etc.) which can be locked for begin, so it'll force you to focus on your character to make him not "god", but simply "normal" not overpowered character. This way playing one character won't make you overpowered imba kill machine that will alone clean whole gang, but simply a bit more... stronger and focused on other skills. Of couse that just dreams, but it's reasonable way to play one character and be happy. Faction still will own, because they are many, while loner is ...alone, but it shouldn't force every player in that faction and that loner to make alts to supply thier and his main character in everything to get fun in this game.
Alvarez:
I was merely stating a most harsh solution for alts, there's a russian RP server that only gives out accounts, if the player wrote a background story and get approved by mods.
(However, they don't have lvlcap, most hightech stuff is get with scavenging and you're actually forced to roleplay or you get banned.
If you just want to KILL EAT KILL, you can roleplay a critter.)
John Ryder:
The game isn't suitable to force players to have just one character. Few alts is a must. The point is to encourage people to don't use alts.
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