Other > Suggestions

Suggestion: Load delay for AI targeting.

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Ulrek:
Alright. the suggestion goes as follows.

If a player has slaves and or mercs. they will not fire untill the player has loaded his interface, and the map.

If a player enters an area, the enemy AI. which are any slaves, mercs, town guards. etc. will not attack him until he has loaded.

This isn't meant so much as a "protected mode", as a safety to keep players from dying before they can load. and also it won't hurt leader builds. since rather than putting a set time delay. its based on when the player spawning has the power to fight back.

However, the player can still die due to other players. so it won't change that. but due to the second it requires a player to react and attack. the player should be able to load fully and fight back. and his mercs should attack quickly enough, as long as he doesn't have a really really bad comp, or connection.

Thoughts?

-Ulrek-

Sarakin:
This will be hard to impossible to implement, I guess. Not worth it

LeMark:
And if 5 players go in 1 encouter and they have different loading time what we do? Wait like on Starcraft?

Sorry but I don't like this suggestion.

OskaRus:
Thats the bender for the straightener. Correct solution would be just not to spawn players (and his mercs) until map is loaded into his client. But i think it is for some reason now impossible.

Haterade:
there should be parle? just for the emrcs  :P so theyll be able to attack people only after they get signal from client-to-server that map is loaded (thats gotta be implented?), so only who can attack is a player, but not hes mercs before parle time.

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