Other > Suggestions
Armor rebalance
NastyKhan:
I think some armors require few fixes, to make the game more balanced. Currently people are using only 3-4 of all 10 available and i don't like. Those are mine propositions of changes:
1. Robes
Changes:
- bonus CH +2
Expected effect:
- It will now become the favorite armor of slavers and leaders thanks to giving one extra follower slot. However because of low damage resistance they still wont be able to fight in open combat.
- Allow ugly-faces to do shopping.
2. Leather Jacket
Changes:
- bonus CH +1
- remove sneak penalty
Expected effect:
- Favorite armor to sneakers
- Popular between slavers and leaders who likes to do some minor fighting as well.
- Having CH = 4, 6, 8 or 10 is now less useless. Those people will get another follower slot.
- Allow ugly-faces to do shopping.
3. Combat Leather Jacket
Changes:
- bonus CH +1
Expected effect:
- Popular between slavers and leaders who likes to do some minor fighting as well.
- Having CH = 4, 6, 8 or 10 is now less useless. Those people will get another follower slot.
- Allow ugly-faces to do shopping.
4. Leather Armor
Changes:
- DMG resistance higher than Combat Leather Jacket
Expected effect:
- More popular between fighters.
5. Leather Armor MK II
Changes:
- DMG resistance higher than Combat Leather Jacket and Leather Jacket
- moved to Tier 2 list
Expected effect:
- Favorite armor for players who need high amount of APs.
6. Metal Armor
Changes:
- very low resistance to heat (fire).
- minus resistance to electricity (extra DMG from pulse weapons)
- penalty AG-1
- moved to Tier 1 list
Expected effect:
- Although having high resist against most of DMG types, people wearing this would be easy to hurt with fire weapons and extremely easy to kill with electric weapons.
- More popular.
- Having AG = 3, 5, 7 or 9 is now less useless. Those people will not loose an Action Point.
Note: Pulse weapons should be added.
7. Metal Armor MK II
Changes:
- low resistance to heat (fire).
- minus resistance to electricity (extra DMG from pulse weapons)
- penalty AG-2
Expected effect:
- Although having high resist against most of DMG types, people wearing this would be easy to hurt with fire weapons and extremely easy to kill with electric weapons.
- People wearing it will loose 1 AP.
Note: Pulse weapons should be added.
8. Combat Armor
Changes:
- moved to Tier 2 list
Expected effect:
- More popular.
9. Combat Armor Mk II
Changes:
- none
10. Brotherhood Armor
Changes:
- non craftable
Expected effect:
- Less popular.
Sarakin:
I agree with most of your suggestions except:
-CLJ should give 1 LK also
-Metal mk1 and mk2 should stay tier 2
-Metal mk2 still - 1 agi, not -2
-CA BA should be craftable
LagMaster:
^same as above^
avv:
What about skill bonuses? I could see some armors provide bonuses to unarmed or melee.
Crazy:
--- Quote from: avv on January 27, 2011, 05:23:35 PM ---What about skill bonuses? I could see some armors provide bonuses to unarmed or melee.
--- End quote ---
Mmmmh... No. It's not magic F3 item which give ya skill when you wear it. Item should give only SPECIAL or resistance bonus.
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