Other > Closed suggestions
ALWAYS RUN change - __AlwaysRunMoveDist=1
(1/1)
Hovinko:
Now propably
__AlwaysRunMoveDist=5
(it means, if you attack someone within that distance you dont run, but walk... For Melee and unarmed characters very discriminating)
I suggest
__AlwaysRunMoveDist=1
Little change and autorun option achieve perfection. Melee and unarmed characters will be more deadly like never before.
Doctor Eex:
+1 on suggestion - exactly 5 hexes away to run in attack. Melee's fucked up again.
Ganado:
It is quite annoying how if you are very close to a person, and you are auto-running up to them, that you start walking towards them once you get close. It defeats the whole purpose of auto-run for HtH builds.
LagMaster:
exactly, can't the devs work this out till the next update? is just to modify 1 single number, not much
Ghosthack:
Changed for the next update, thanks for the nudge :)
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