Other > Tools and Modifications
Pure Evil Interface v14 by Doctor Eex
Sius:
I suggest to add readme.txt into the interface package. You know, few hints for people new to FOnline modding and credits maybe with link at 2238 forums or your own pages etc...
Eternauta:
Excellent work, Eex. Congratulations.
Doctor Eex:
--- Quote from: Sius on February 28, 2011, 08:21:50 pm ---I suggest to add readme.txt into the interface package. You know, few hints for people new to FOnline modding and credits maybe with link at 2238 forums or your own pages etc...
--- End quote ---
Hmm. May be I'm too lazy to make a readme... :). But added installation note to first post.
--- Quote ---Thanks ! most be one of the most awesome interface to FO
--- End quote ---
--- Quote ---Excellent work, Eex. Congratulations.
--- End quote ---
Really glad you like it. Thank you!
Made several things:
1) Changed HP font. Now it is classic Gothic821 "True Fallout" font, with black outline. Stylish and very visible both in dark and light condition.
2) Reduced FixBoy width, to save mouse movement while crafting. Still fits all Doctor 3 recipes in 1 page, don't have another crafters to check.
3) New perk selection:
4) Added OK Cancel on Pipboy:
5) Redone skilldex:
6) Changed "extend chat" button a bit
v2 will be ready soon enough
cogliostro:
I like pretty much this translucent interface at characters sheet, inventory that let you see big amount of stuff stack there, but not too much the bar down below, too much vivid for a postapo environment, but still amazing.
And a thing is missing, the o'clock at the pip-boy.
Keep up the good work!
Doctor Eex:
--- Quote from: cogliostro on March 01, 2011, 05:24:38 pm --- but not too much the bar down below, too much vivid for a postapo environment, but still amazing.
And a thing is missing, the o'clock at the pip-boy.
Keep up the good work!
--- End quote ---
The combat interface is salt and pepper of my interface ;)
Yes, I realized that it pretty far away from classic rust and wires style, but you can roleplay even this moment ;)
Consider it as a trait - some lucky mutation lets you always keep an eye on your health condition, ammo left in magazine and your weapon's wear!
Hell, even vendors show you more stuff at once, and thieves will never close to you unseen!
No clock in Pip boy and global map. Seek for the reason of it in this thread.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version