fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 29, 2024, 08:04:37 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog

Poll

What interface do you prefer?

Default
- 38 (18.2%)
Pure Evil Interface v11 and higher (including modifications)
- 80 (38.3%)
Pure Evil Interface v10 and below (including modifications)
- 10 (4.8%)
Older (Evil Interface) made by Doctor Eex (including modifications)
- 7 (3.3%)
One of the interfaces made by Ras (including modifications)
- 28 (13.4%)
Combat Interface v.1.3 by Graf
- 8 (3.8%)
Minimal Interface 1.4  by WHINE team
- 8 (3.8%)
VSB Combat Interface
- 15 (7.2%)
Other
- 15 (7.2%)

Total Members Voted: 171


Pages: 1 ... 15 16 [17] 18 19 ... 32

Author Topic: Pure Evil Interface v14 by Doctor Eex  (Read 151502 times)

jan0s1k

  • If it bleeds we can kill it...
    • Chosen Soldiers
  • Offline
Re: Pure Evil Interface v10 by Doctor Eex
« Reply #240 on: June 07, 2011, 11:30:27 pm »

First -> open archive
Second -> look at directory tree of it
Third -> copy whole "art" directory (I don't really know how it looks like for this modification, I mean how looks like this archive) to a directory "data"
If there isn't "art" in archive, look deeper, if there is just "intrface" directory and others just make "art" directory into "data" and next copy directories from a archive to it...
Logged

CaptOmg

  • Killin' paladins.
  • Offline
Re: Pure Evil Interface v10 by Doctor Eex
« Reply #241 on: June 07, 2011, 11:32:35 pm »

First -> open archive
Second -> look at directory tree of it
Third -> copy whole "art" directory (I don't really know how it looks like for this modification, I mean how looks like this archive) to a directory "data"
If there isn't "art" in archive, look deeper, if there is just "intrface" directory and others just make "art" directory into "data" and next copy directories from a archive to it...
What Archive?
Logged
Re: Pure Evil Interface v10 by Doctor Eex
« Reply #242 on: June 10, 2011, 11:48:46 am »

Oh yes I downloaded and trust me it looks good. Are you planning for the next version.
Re: Pure Evil Interface v10 by Doctor Eex
« Reply #243 on: June 12, 2011, 09:05:17 pm »

This is awsome, and i thank you :)

also - my first post, so hi everyone

Doctor Eex

  • TEE Hive Father
  • Offline
Re: Pure Evil Interface v10 by Doctor Eex
« Reply #244 on: June 15, 2011, 01:19:45 pm »

This is awsome, and i thank you :)

also - my first post, so hi everyone

You're welcome.

Quote
Are you planning for the next version.

Have no idea what to improve  ::)
Logged
Re: Pure Evil Interface v10 by Doctor Eex
« Reply #245 on: June 15, 2011, 05:03:30 pm »

such an old game
The last engine update is from 2011, so the game isn't so old. :P
Logged

Doctor Eex

  • TEE Hive Father
  • Offline
Re: Pure Evil Interface v10 by Doctor Eex
« Reply #246 on: June 17, 2011, 07:52:11 pm »

The last engine update is from 2011, so the game isn't so old. :P

Fallout lives forever anyway. I've found Fonline in 2010 while replaying Fallout 1 and 2  ;)
Logged

CaptOmg

  • Killin' paladins.
  • Offline
Re: Pure Evil Interface v10 by Doctor Eex
« Reply #247 on: June 23, 2011, 07:33:09 am »

Darn!!
I unpacked the files with winRAR and it still isnt working!!!!
Logged

Doctor Eex

  • TEE Hive Father
  • Offline
Re: Pure Evil Interface v10 by Doctor Eex
« Reply #248 on: June 23, 2011, 01:17:25 pm »

Darn!!
I unpacked the files with winRAR and it still isnt working!!!!

As I know, you finally found the way  ;)

O'k I've started to work on v11. If you have any suggestions, it's time to reveal it

New inventory
« Last Edit: June 24, 2011, 09:36:39 am by Graf »
Logged

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: Pure Evil Interface v10 by Doctor Eex
« Reply #249 on: June 24, 2011, 08:49:49 am »

well, looks nice in game ;)
« Last Edit: June 24, 2011, 09:37:07 am by Graf »
Logged

Doctor Eex

  • TEE Hive Father
  • Offline
Re: Pure Evil Interface v10 by Doctor Eex
« Reply #250 on: June 24, 2011, 09:03:51 am »

In v11 I want to play a bit with layout to make less mouse hassle while manipulating objects.
And change style of buttons, to make it more "cyberpunk" or "high-tech"
Scrolling buttons are revised as-well and now  they are got green glow.
Circle shade added to give more integrity to the screen, not sure I will keep it or not.
Pick up:
« Last Edit: June 24, 2011, 09:38:07 am by Graf »
Logged

Doctor Eex

  • TEE Hive Father
  • Offline
Re: Pure Evil Interface v10 by Doctor Eex
« Reply #251 on: June 27, 2011, 06:05:15 am »

New barter:
Logged
Re: Pure Evil Interface v10 by Doctor Eex
« Reply #252 on: June 27, 2011, 01:53:40 pm »

I'm not sure about the circle shade, but the other changes look really nice. Especially the new barter interface, I love It.

Keep up the good work!
Logged
"But no matter how far a jackass may travel, it will never return as a horse."

Doctor Eex

  • TEE Hive Father
  • Offline
Re: Pure Evil Interface v10 by Doctor Eex
« Reply #253 on: June 28, 2011, 08:29:27 am »


Fixboy:


Pipboy:


Logged

Doctor Eex

  • TEE Hive Father
  • Offline
Re: Pure Evil Interface v10 by Doctor Eex
« Reply #254 on: June 28, 2011, 11:45:18 am »

New skilldex will make using skills on worldmap more comfortable, because it appears above party list
Logged
Pages: 1 ... 15 16 [17] 18 19 ... 32
 

Page created in 0.135 seconds with 24 queries.