Other > Suggestions

Crafting made simple

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Sarakin:
Maybe I got it wrong, but you said you can buy a merc for crafting - so you can have 5 of them

Graf:

--- Quote from: Sarakin on January 21, 2011, 03:10:41 PM ---Maybe I got it wrong, but you said you can buy a merc for crafting - so you can have 5 of them

--- End quote ---
Idk about that, but in my opinion it should be like it was done for NPC that is gathering simple resources - only one NPC for each base. But I have nothing against having 2 or 3 of them for each base.

Sarakin:
Having tied it to a particular base sounds really good. By setting the limit on how many these NPCs can be in a base, devs can control the economy. It doesnt have to be an NPC, maybe a crafting terminal or workbench, so crafting CDs would be moved from players to objects. No more crafter alts. If faction wanted bigger produce of crafted stuff, they would have to buy more (expensive?) bases.

Graf:

--- Quote from: Sarakin on January 21, 2011, 04:26:48 PM ---Having tied it to a particular base sounds really good. By setting the limit on how many these NPCs can be in a base, devs can control the economy. It doesnt have to be an NPC, maybe a crafting terminal or workbench, so crafting CDs would be moved from players to objects. No more crafter alts. If faction wanted bigger produce of crafted stuff, they would have to buy more (expensive?) bases.

--- End quote ---
I agree with that. More expensive base = more items could be crafted within a cooldown.
Maybe there is also should be some "plants" that can produce unlimited (or just high) amount of items in a time, that could be captured by some faction like the towns in Town Control.

Perteks:
But who need in one moment 10 combat armors or whatever ?

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