Other > Suggestions

System of morality for militia in Town Control

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Sarakin:
This suggestion would be good if there was bigger competition in PvP. Meaning more gangs with less players, so raids would occur more often. You surely remember this season, when the hegemony of one gang continued for more than a weak for both CS and Rogues. 

naossano:
I would include some element that seems crucial for me.

If a city npc is hurt or killed (like Aldo in Klamath, or Grisham in Modoc), then the morality would go deeply down.
(the faction is unable to protect the citizen)

If the faction kill any city's npc, it will lose the city.



Graf:

--- Quote from: naossano on January 21, 2011, 08:05:08 PM ---I would include some element that seems crucial for me.

If a city npc is hurt or killed (like Aldo in Klamath, or Grisham in Modoc), then the morality would go deeply down.
(the faction is unable to protect the citizen)

If the faction kill any city's npc, it will lose the city.

--- End quote ---
Town leader is an NPC too, so killing them should affect morality but loosing control over the town is a bit too harshly.

naossano:
Anyway, it seems important to consider the city own npc, as you are here to protect the city.

If you let these citizens got hurt, or killed, it is a low protection.
If you hurt or kill them by mistake (bursting someone else, or doing an "oops"), you, somehow, miss your purpose, and your ability to protect it is deeply questionable.
If you kill them on purpose, your faction should lost control and being kicked out. (as you do the exact oposite of what you are supposed to do)

Graf:

--- Quote from: naossano on January 22, 2011, 03:46:42 PM ---If you let these citizens got hurt, or killed, it is a low protection.

--- End quote ---
Sometimes people have a bad karma with some towns (one of my alts had -16000 after attacking the Hub) and to protect themselves they have to kill citizens again. I agree with your points, but this one should be changed somehow, to except abusing this feature by coming to unguarded by militia area and killing defenseless citizens causing loosing control over the town of controlling faction. IMHO, this rule should be omitted.


--- Quote from: naossano on January 22, 2011, 03:46:42 PM ---If you hurt or kill them by mistake (bursting someone else, or doing an "oops"), you, somehow, miss your purpose, and your ability to protect it is deeply questionable.
If you kill them on purpose, your faction should lost control and being kicked out. (as you do the exact oposite of what you are supposed to do)

--- End quote ---
Yeah, these points is already added to a first post.

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