Other > Suggestions
Town Control
kttdestroyer:
--- Quote from: avv on January 26, 2011, 01:51:24 PM ---What's stopping the raiders from picking the loot from that locker and carrying it away? Or should the locker just stay locked till 16h and winner gets the price?
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Yes, thats how i "see" that solution. The box/bag is only open-able by the town controlling faction until the time passes, then it becomes avalible for raiders to grab.
--- Quote from: avv on January 26, 2011, 01:51:24 PM ---It has holes, like night time capping. Better think of something else. How about this: after the raid, the loot doesn't yet exist in material world. It is stored in server's memory. Everyone who participated the raid are wanted by the town for x ammount of time. The faction guarding the town has automatically the right to hunt them down. They can also accept other players to do it after checking their status. Then we just have to find some cool tracking feature to track those raiders. If the raider is killed the bounty hunt is partially succesful and his faction loses wealth from the loot stored in the server's memory. Part of the stolen loot is returned and bonus is also paid. Once the time passes, the loot is given to the raider faction's locker somewhere.
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Aah yeah, thats intresting, together with bringing back the tracking function! :) Sounds like good fun, also opens option for a lot intresting situations that are purely based on players creativty.
--- Quote from: avv on January 26, 2011, 01:51:24 PM --- All that's lacking is some sort of tracking system. How to catch a dude on the worldmap, or logged out?
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Maybe if player logs out when the timer has not yet passed, the character dissapears but the gold stays in form of a chest/box, that remains visible until the timer runs out and can be tracked down. Same with World map, he would become down trackable even if just staying on world map (the bounty hunters from town controlling faction would simply encounter him even if he is not in-map).
Or, an alternative could be that the timer only counts down when player is either moving or in map and is logged in. So, he needs to try to escape for this amout of time (the timer could be a lot shorter then though like 30 min or 1 hour).
--- Quote from: avv on January 26, 2011, 01:51:24 PM --- Yeh it could help a little. A gang has to know that it can hold the town long enough to actually profit. Then again, with current capflow, people would still cap just for the lolz even if it took 10k and never made profit.
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Yeah, well, the economy is not good, and it brings problems to a lot of things. Like mutants (mutants are indeed expensive, but with current millionare gangs not really). But that is a problem on its own in my opinion. Hopefully there will be some changes to this.
--- Quote from: avv on January 26, 2011, 01:51:24 PM ---Dude this might be it. Multipliers based on players online could be actually utilized in many other purposes too.
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Yes, and i think it is a lot more dynamic, more life like. I agree :)
kttdestroyer:
An Alternative/Addition:
What about if towns overtaking wasint just one time but was 3 parts (or more/less)?
I mean, right now you go start the timer and in 15 min town is yours. What if each Town was splitted in parts. Like say Redding for exemple:
1. Mines
2. Bank
3. Sheriff
Now, when you take over the mines, the town is not over taken, only 1/3 of the town. There is also a cooldown that is lets say 1-2 hours between the parts. So, You can take 1. Mines, it takes 15 mins, and you have to wait 1-2 hour before you can proceed to next part. The Town that owns 2/3 of town gets the caps, the town that controls 3/3 of the town controls militia and caps. This could lead to some more extended fighting.
Not just side swaping each hour of the town, but acual Battles of Towns. This would also give a lot more ability of gang in control to react. One could even extend this to more parts and lower time limit. The fights for Total control of towns would last sometimes even days, but, will also be harder to loose. If we took 5 parts for exemple, the attacking faction would need to win 2-3 times per day in 2-3 days. That would also make "Battles" and "Wars", you can win a battle but need to win many battles to win the war. ::)
(I posted it here instead as it would just get wasted in other topic)
avv:
--- Quote from: kttdestroyer on February 05, 2011, 06:47:22 PM ---I mean, right now you go start the timer and in 15 min town is yours. What if each Town was splitted in parts. Like say Redding for exemple:
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Yes it'd be much better if it took longer to capture single towns. It'd be much more athmospheric if gangs centered their actions around their favourite towns rather than taking them randomly and skirmishing across the wastes without bigger picture than fighting itself.
LeMark:
--- Quote from: avv on February 05, 2011, 07:17:26 PM ---Yes it'd be much better if it took longer to capture single towns. It'd be much more athmospheric if gangs centered their actions around their favourite towns rather than taking them randomly and skirmishing across the wastes without bigger picture than fighting itself.
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From my experience on private Ultima Online server it is to game master to create background and make animation who bring reason to the TC. This server need animator GM, for random activity on south, but for north fight to... It is ti them to create organisation with some goal and bring player tteam to join them. Of course those GM have to be recruting in player base...
maszrum:
--- Quote from: LeMark on February 05, 2011, 11:35:13 PM ---From my experience on private Ultima Online server it is to game master to create background and make animation who bring reason to the TC. This server need animator GM, for random activity on south, but for north fight to... It is ti them to create organisation with some goal and bring player tteam to join them. Of course those GM have to be recruting in player base...
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totaly agree, today we was thinking about something like that on teamspeak.
not only about real game masters and also about some big organisations driven by players. atm we have enough people and power to do something good, new organisation with some new goals but we are very limited, its hard to do something new without any help
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