Other > General Game Discussion

Mercs & militia are imba?

<< < (20/21) > >>

OskaRus:

--- Quote from: Keldorn on January 29, 2011, 09:23:25 PM ---Just fuck them over right?

--- End quote ---

Wasteland is harsh kurwa. xD

Lordus:
 Well, i dont think that the only reason of abusing muties is income from bank interest. There are many ways how to get caps and even you would eliminate all game economy disbalancing elemets, there will exist:

 a) gang richness generated by higher number of players (more players = more caps per gang  ... = more muties)

 b) unfair ability to kill player's (main) battle chars without any self defense possibility (except "dont stay near respawn points tactic")

 But on other way, after i saw a lot of current Aliance (dozens of players) wars, its at least quicker way to kill them all. So i believe in Domination mode, where teams will be limited by max number of players. So muties could equalize teams strenght (if any of team will lack of players).

avv:

--- Quote from: Lordus on January 31, 2011, 02:21:57 AM ---a) gang richness generated by higher number of players (more players = more caps per gang  ... = more muties)
--- End quote ---

Implement more chances to affect your success in combat to reduce the weight wealth has in pvp.


--- Quote --- b) unfair ability to kill player's (main) battle chars without any self defense possibility (except "dont stay near respawn points tactic")
--- End quote ---

It's basically reverse-gridcamping. Instead of shooting those who enter, you enter yourself and cause similar havoc. Fast fix would be some sort of delay when entering, as you suggested. Or adding additional ground and extended grids around some tc town maps (at least redding) with lots of line of sight blocking scenery.

kttdestroyer:

--- Quote from: Lordus on January 31, 2011, 02:21:57 AM ---So i believe in Domination mode, where teams will be limited by max number of players.
--- End quote ---

Well, that doesint sound really fun... It is a very cheap way to balance the combat system if you ask me, ending in a very cheap play...

Ulrek:

--- Quote from: kttdestroyer on January 31, 2011, 07:51:53 PM ---Well, that doesint sound really fun... It is a very cheap way to balance the combat system if you ask me, ending in a very cheap play...

--- End quote ---

Even if some one added this. FOnline isn't a highly restricted game, you try to put up a wall, and half the community makes bomber alts and blows it up. in other words, gangs will just have 5 core members taking the town, and have the rest of their faction friends lurk around and kill anyone who's not with them, even if you tried to put a limit on the number of people allowed to fight over a town at once.

In short, mutants are only really really powerful right now due to the fact that gangs use them to grid camp and grid ambush, if you cant fix those, removing bank interest would slow down the problem, but thats why its the least effective option.

-Ulrek-

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version