Other > General Game Discussion
Mercs & militia are imba?
avv:
--- Quote from: Daro on January 22, 2011, 11:46:40 AM ---But enrol 5 good PvP players is harder than buy 5 muties.
--- End quote ---
What's your point?
runboy93:
--- Quote from: DocAN. on January 22, 2011, 11:19:21 AM ---Can someone develop some special MINIGUN for "avv" it will shoot with "caps" coz they are most powerfull. :D
--- End quote ---
Hah.. don't make me laugh :D
Money is just thing that make peoples jealous and angry (Maybe that kind powerful..?)
But still.. skill and experience show more power than any amount of money.
Daro:
--- Quote from: avv on January 22, 2011, 12:13:50 PM ---What's your point?
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So 5 muties shouldn’t be as deadly as 5 well armed players. Also don’t forget that AI is worse than sharp human mind.
Lordus:
--- Quote from: avv on January 22, 2011, 10:07:49 AM ---Player skills? An instakill mutant artillery killing a group of 3rd tier stuff is no differend than someone shooting a lowlevel with minigun.
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There are differencies:
1) PK with avenger is still player controled char, 5 muties in spawn is proxy click of player, who has already logged in his own basic pvp char
2) you have chance to survive one or two burst by avenger, if you run. if attacker spawn at spawn point near you, he risks his own primary character, not his proxy alt, so even spawn kill by teleporting player attacker is not equal to proxy artilery
--- Quote from: avv on January 22, 2011, 10:07:49 AM ---Throw in the caps, get results. 5 muties are worth around 100-200k, so you get 200k worth power from them. You can arm a group of 5 with good equipment with the same money, so shouldn't you get the same results? Skill has nothing to do with this it's all caps.
--- End quote ---
Caps price is obsolete, in my suggestion i dont use it (or only in comparsion with another stuff), but general currency in all online game activites is: "TIME" you need to spend to get adequate level, weapons, armors,.. .
If you want to use PvP build, you need to level up (21lvl) your PvP main battle character, you need to spend 4-20 hours by exping (depends on type of char, your knowledge about experience, your ammo, weapons, armors, drugs supply, your team background). After this, you get character, that has power to challenge enemy character, but still you need to spend another time to get ammo, stuff, armors to suply your pvp char in PvP. We can call it as one PvP unit. (1 PvPUN).
If you want to use your merc leader, you dont need to lvl up that unit, you need to collect money (0 minutes) buy mercs (5 minutes), transport them (1 minute), click in right moment (1 second) to kill 4-5 players (4-5 PvPUN).
Now compare time you need to kill one enemy using your main battle char and using your mercs as an artilery. This is totaly imba.
--- Quote from: avv on January 22, 2011, 10:07:49 AM ---You can try to find a way to "balance" the issue by nerfing mutants but from my point of view the situation IS balanced because the caps were paid. You want to fix something try to fix the situation, which is caps = power. This means finding a solution that reaches down to every level of wealth, not just muties and militia.
--- End quote ---
Caps inflation X static price of almost everything would be always problem.. In project, that is now developing, i suggested economy model, taht caps would be very rare, so this could be a way. But it is not possible to implement here.
--- Quote from: avv on January 22, 2011, 10:07:49 AM ---nerfing mutants
--- End quote ---
I DONT WANT NERF MUTANTS (mercs). Their power, price everything should stay as it is. Only thing i want, is to eliminate abusing of concept of entering to the cities. Current state is that players and mercs are "teleporting" into the city, without any warning, any latency. Few eras before, there was temporary invulnerability.. it had disadvantages. After erasing that feature, players were very careful, because every enter to location could kill them. But you dont need to be carefull, if you enter to city with proxy alt, = artilery, you can reload in few minutes at full strenght without any negative impact and buy this recharge by infinite amount of caps..
avv:
--- Quote from: Daro on January 22, 2011, 12:53:51 PM ---So 5 muties shouldn’t be as deadly as 5 well armed players. Also don’t forget that AI is worse than sharp human mind.
--- End quote ---
Well if the players are so good, they should use their skills.
--- Quote from: Lordus on January 22, 2011, 12:55:47 PM ---1) PK with avenger is still player controled char, 5 muties in spawn is proxy click of player, who has already logged in his own basic pvp char
2) you have chance to survive one or two burst by avenger, if you run. if attacker spawn at spawn point near you, he risks his own primary character, not his proxy alt, so even spawn kill by teleporting player attacker is not equal to proxy artilery
--- End quote ---
But the mutant spawner sacrifices his mutants. Life has no value in fonline so it doesn't matter if someone dies, only the tools have a price.
--- Quote --- Caps price is obsolete, in my suggestion i dont use it (or only in comparsion with another stuff), but general currency in all online game activites is: "TIME" you need to spend to get adequate level, weapons, armors,.. .
--- End quote ---
Time pretty much equals caps. But it equals many other things aswell.
--- Quote ---If you want to use PvP build, you need to level up (21lvl) your PvP main battle character, you need to spend 4-20 hours by exping (depends on type of char, your knowledge about experience, your ammo, weapons, armors, drugs supply, your team background). After this, you get character, that has power to challenge enemy character, but still you need to spend another time to get ammo, stuff, armors to suply your pvp char in PvP. We can call it as one PvP unit. (1 PvPUN).
--- End quote ---
Pretty good summary.
--- Quote --- If you want to use your merc leader, you dont need to lvl up that unit, you need to collect money (0 minutes) buy mercs (5 minutes), transport them (1 minute), click in right moment (1 second) to kill 4-5 players (4-5 PvPUN).
--- End quote ---
Well I question whether it's okay to even spend that pvpunit in first place. Why is it that everyone has to prepare for hours before they get to fight if they plan to be succesful? Too much preparing and time spent OUTSIDE the actual pvp event. In my opinion the game would be much funnier and action packed if you could just grab a gun and go fighting. Your personal skills would then decide the outcome, economy would follow behind. An example would be any querilla fighter with simple gear. A single ak47 is enough to cause big material and personnel losses to a superior enemy if the insurgent knows what to do.
--- Quote --- Now compare time you need to kill one enemy using your main battle char and using your mercs as an artilery. This is totaly imba.
--- End quote ---
Then just raise the price, or make a leader profesion that requires high level and speech skill. Then it would take equal ammount of pvpunits to get a leader. This would be simple, but worse fix.
--- Quote --- I DONT WANT NERF MUTANTS (mercs). Their power, price everything should stay as it is. Only thing i want, is to eliminate abusing of concept of entering to the cities.
--- End quote ---
You could blame our combat system fom that.
You start with full aps, you turn instantly, you launch your weapons instantly. You have 95% accuracy in most cases, you can't reduce enemy's accuracy with your actions. Enemy has very good sight in all directions. This all gets multiplied by mercs' instant reactions. Too many instant and passive factors around.
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