Other > General Game Discussion
Mercs & militia are imba?
Michaelh139:
Lordus, although i agree with much of what you say you point at Polish players for this "abuse". When it is well-known fact that russian players use mutant swarm the most, not that it makes a difference(because everyone does it to a degree), just don't be racist like that because there is no point your just pointin the finger trying to build up hate.
--- Quote from: Lordus on January 21, 2011, 04:22:29 PM --- And again, i dont have anything against merc leaders in cities, towns, if they have to control them and they cant use their artillery ability. So just freeze them for random time (15-30) seconds, so you would need clear and secured area (secured by real players, for christ), so no more instaspawn and instakills into the enemy.
--- End quote ---
15-30 seconds...? What the hell? You and your entire squad will be dead in 5 seconds if you and them don't react quickly!!
Imagine a merc leader walking into a town, with his little band of mercs, (doesn't have to be muties) and some small team of players decides, "hey this guy just spawned in town with mercs, lets go in and kill him and rape his mercs since they can't do shit."
Such a freeze is not the way to go, though I'll admit I cannot think of another way, if a freeze is implemented it should only be 2-3 seconds.
Lordus:
--- Quote from: Michaelh139 on January 21, 2011, 06:46:26 PM ---Lordus, although i agree with much of what you say you point at Polish players for this "abuse". When it is well-known fact that russian players use mutant swarm the most, not that it makes a difference(because everyone does it to a degree), just don't be racist like that because there is no point your just pointin the finger trying to build up hate.
--- End quote ---
Sorry. I apologize to every russian and other nation abusers i forgot to name :)
My point is that player who control merc leader should fight in city/location itself, he should not fight 1 second before he enters the location (= worldmap click 1 second before his artilery spawn at spawn point). He should control his mercs, target their victims, ... .
Current system reducing the merc leadership to 1 click instakill artilery. It is opposite of aproach that PLAYER skills is greater than passive atributes and abilities, multiplied by abusing of simplified existence/construction of cities and whole world wasteland (entering from worldmap into cities).
If mercs would stay frozen for some period, merc leader would need to 1) locate mercs in city before fight itself or 2) support them by real players. This fact would eliminate spawn instakills (because of freeze), it would create merc leaders (chars that could do in 1 fire cumulative average damage cca 350-500 damage, multiplied by area damages by other rockets) as a supportive combat chars, not ultimate spawn killers that are deciding about the winner side. Also one PvP player would chalenge again another PvP player (merc. leader), not his proxy alt (his left hand mouse click) like now.
Another thing i dont understand:
Mercs are mercenaries, http://en.wikipedia.org/wiki/Mercenary , so they are not slaves, they care about their lives. But every merc leader consumes muties and other mercs like they are basic artilery shell. So i suggest to make kind of "mercs" karma. If you loose your merck, you will lose karma, so you are unable to buy another one... But this aproach needs more coding, testing, it is abusable (lvl 1 leaders, you need only high charisma, thats all), so most effective is freeze.
Freeze 2-3 seconds are not enough. Muties can RL have 40 hex distance.. That is not enough. I have different view. Muties are strong, they have good firepower. In real world, weapons with high firepower are also often very vulnerable, especially in cities (even Armors, Tanks).
So if you want to use muties, you need to do more, check area, clear it first, than enter, they are slow (it is ok, they have big firepower), you need to set them order, where to stay, locate them, you need to control them, before battle, during battle.. Active aproach, not passive 1 click.
I told everything about this, so i dont need to write more. It is devs project, if they want very unbalancing element implement into the game, they dont need to do, they already have it.
avv:
--- Quote from: Lordus on January 21, 2011, 07:41:52 PM ---Current system reducing the merc leadership to 1 click instakill artilery. It is opposite of aproach that PLAYER skills is greater than passive atributes and abilities, multiplied by abusing of simplified existence/construction of cities and whole world wasteland (entering from worldmap into cities).
--- End quote ---
Player skills? An instakill mutant artillery killing a group of 3rd tier stuff is no differend than someone shooting a lowlevel with minigun. Throw in the caps, get results. 5 muties are worth around 100-200k, so you get 200k worth power from them. You can arm a group of 5 with good equipment with the same money, so shouldn't you get the same results? Skill has nothing to do with this it's all caps.
You can try to find a way to "balance" the issue by nerfing mutants but from my point of view the situation IS balanced because the caps were paid. You want to fix something try to fix the situation, which is caps = power. This means finding a solution that reaches down to every level of wealth, not just muties and militia.
DocAN.:
Can someone develop some special MINIGUN for "avv" it will shoot with "caps" coz they are most powerfull. :D
Daro:
--- Quote from: avv on January 22, 2011, 10:07:49 AM ---5 muties are worth around 100-200k, so you get 200k worth power from them. You can arm a group of 5 with good equipment with the same money, so shouldn't you get the same results? Skill has nothing to do with this it's all caps.
--- End quote ---
But enrol 5 good PvP players is harder than buy 5 muties.
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