As you noticed, to craft 7.62mm ammo at Sierra Depot, you need to undertake a small 'quest' to get the machinery running.And of course there's still base defenses and occassional PKs, all this you have to risk, just to craft some rounds.Why not raise the wage a bit? Since the Ammo Facility Terminal is basically a production plant, you should be able to produce higher quantities of ammo in shorter time and with less fatique/cooldown.For this, of course, you need to bring more supplies and someone who guards you, since you're now making a nice target for raiding players.If you win this wage, you're able to produce 1000 7.62 rounds at once, which also makes the m60 and FN FAL more attractive.Further, dear developers, if you really want this to be teamplay business, you can make the facility to be switched on only simultaneously at different terminals or turn forcefields/defenses by teammates on different levels, so mercenary leaders would be at disadvantage.
i suport this, but you forget aobut the raider faction alts