Other > Suggestions

Sierra: New Ammo Facility terminal.

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Alvarez:
As you noticed, to craft 7.62mm ammo at Sierra Depot, you need to undertake a small 'quest' to get the machinery running.
And of course there's still base defenses and occassional PKs, all this you have to risk, just to craft some rounds.

Why not raise the wage a bit?
Since the Ammo Facility Terminal is basically a production plant, you should be able to produce higher quantities of ammo in shorter time and with less fatique/cooldown.
For this, of course, you need to bring more supplies and someone who guards you, since you're now making a nice target for raiding players.

If you win this wage, you're able to produce 1000 7.62 rounds at once, which also makes the m60 and FN FAL more attractive.

Further, dear developers, if you really want this to be teamplay business, you can make the facility to be switched on only simultaneously at different terminals or turn forcefields/defenses by teammates on different levels, so mercenary leaders would be at disadvantage.

GroeneAppel:

--- Quote from: Alvarez on January 15, 2011, 12:13:24 PM ---As you noticed, to craft 7.62mm ammo at Sierra Depot, you need to undertake a small 'quest' to get the machinery running.
And of course there's still base defenses and occassional PKs, all this you have to risk, just to craft some rounds.

Why not raise the wage a bit?
Since the Ammo Facility Terminal is basically a production plant, you should be able to produce higher quantities of ammo in shorter time and with less fatique/cooldown.
For this, of course, you need to bring more supplies and someone who guards you, since you're now making a nice target for raiding players.

If you win this wage, you're able to produce 1000 7.62 rounds at once, which also makes the m60 and FN FAL more attractive.

Further, dear developers, if you really want this to be teamplay business, you can make the facility to be switched on only simultaneously at different terminals or turn forcefields/defenses by teammates on different levels, so mercenary leaders would be at disadvantage.

--- End quote ---

Sounds good. That place is rather dangerous anyway. and Fonline really needs to force teamplay in some situations.

LagMaster:
i suport this, but you forget aobut the raider faction alts

Alvarez:

--- Quote from: LagMaster on January 15, 2011, 03:43:17 PM ---i suport this, but you forget aobut the raider faction alts

--- End quote ---

Yea, but this workbench remains unchanged, so the crafting cooldown remain high and the production output remain lower than the facilities at Sierra.

Btw, it should be ammo for shooting, not for selling, otherwise the vendors will be spammed with ammo.

Ulrek:
7.62mm ammo is rare currently. or at least semi rare at traders.

At least than we'll be able to buy ammo for the FN FAL's we're picking up. so i support the spamming as well as this idea.

-Ulrek-

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