fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 07:25:52 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Need more traders in Hub.  (Read 1956 times)

Michaelh139

  • Goin for 900,000...
  • Offline
Need more traders in Hub.
« on: January 09, 2011, 08:40:24 pm »

It's a MAJOR trading city with traders, gamblers, etc.

We need more than energy/melee gunstore and a general shop in such a city.

I suggest adding:

A normal gun store (Buster)
A Clinic (Its a huge city why wouldn't there be?)
And a special Misc Shop with useless but rare items.

Btw we need to figure a way to make use of the water merchant area of the city...  But i'm clueless as to how sadly  :'(.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Surf

  • Moderator
  • это моё.
  • Offline
Re: Need more traders in Hub.
« Reply #1 on: January 09, 2011, 08:46:13 pm »


A normal gun store (Buster)
A Clinic (Its a huge city why wouldn't there be?)
And a special Misc Shop with useless but rare items.

All of them are already in Hub.

falloutdude

  • just some canadian guy
  • Offline
Re: Need more traders in Hub.
« Reply #2 on: January 09, 2011, 08:52:56 pm »

theres a Clinic in hub i have never seen it where is it ??? and there is a normal gun store but a general store does not really count becuase its general goods not just guns i really do like mich believe there should be alot more traders in hub it is a tradeing town after all. 
Logged
Roaming the waste again.

Surf

  • Moderator
  • это моё.
  • Offline
Re: Need more traders in Hub.
« Reply #3 on: January 09, 2011, 08:54:17 pm »

The doctor/clinic is on the west side of the normal hub market map.

JmanDong

  • Lord of Dongs
  • Offline
Re: Need more traders in Hub.
« Reply #4 on: January 09, 2011, 08:58:01 pm »

Hub being a "major trading town" is kind of exaggerating. It has just as many shops as any other city. If it is such a "major trading town" there should be more traders.
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Need more traders in Hub.
« Reply #5 on: January 09, 2011, 09:12:43 pm »

The doctor/clinic is on the west side of the normal hub market map.


Three things:

1.  you cannot even go through the entire building because the map ends on half the building.
2.  There is not even a doctor in the first area of the building talk to.
3.  Who is going to notice this in such a place????

but thanks for telling me, maybe we can get this fixed now, but there is no normal guns store, and there is no special misc shop.
« Last Edit: January 10, 2011, 12:08:04 am by Michaelh139 »
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

avv

  • Offline
Re: Need more traders in Hub.
« Reply #6 on: January 10, 2011, 12:20:43 pm »

You want more players in a big city? First make steal tolerable.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Ganado

  • Moderator
  • Dishonest Abe
  • Offline
Re: Need more traders in Hub.
« Reply #7 on: January 10, 2011, 09:09:47 pm »

You want more players in a big city? First make steal tolerable.
At least it would make Hub less dead...

Quote
Hub really is dead. I only usually see 2-3 people standing around while Shady Sands has like 15-20.
Yes, that's my point. Thievery is a minor issue in this.
« Last Edit: January 10, 2011, 09:19:19 pm by Dishonest Abe »
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

JmanDong

  • Lord of Dongs
  • Offline
Re: Need more traders in Hub.
« Reply #8 on: January 10, 2011, 09:15:30 pm »

At least it would make Hub less dead...
Hub really is dead. I only usually see 2-3 people standing around while Shady Sands has like 15-20.
Logged
Re: Need more traders in Hub.
« Reply #9 on: January 13, 2011, 04:30:19 pm »

It is NCR not Shady Sans... '-.-
Logged

runboy93

  • 'Insanity'
    • MyAnimelist Profile
  • Offline
Re: Need more traders in Hub.
« Reply #10 on: January 13, 2011, 04:31:36 pm »

It is NCR not Shady Sans... '-.-
In original it was Shady Sands, but it changed during time between Fallout 1 and 2.

KerUr

  • Jestem roztańczonym pyłem tego świata! - Tyler Dur
  • Offline
Re: Need more traders in Hub.
« Reply #11 on: January 13, 2011, 05:56:23 pm »

It is NCR not Shady Sans... '-.-

NCR - New California Republic - that is name of Country  like USA, Poland, Russia etc

SS - Shady Sands - name of City like Washington, Warsaw (Bitewna piła + 10 to all :p), Moscow etc

So if someone telling that he/she "I going to NCR", in my opinion is wrong because he/she is in NCR all time but when he/she telling 'I go to SS" it mean that he/she want to get to Capital City of NCR

There is one big fail in FO:2238, in "Fallout timeline" there is nowhere writen that HUB will join to NCR, in 2238 only Junktown joined to NCR, so we could imagine, that Hub will be Capital city other country, and maybe all "big cities" like SF, NR, VC, could create something like greek "polis", city-country, with diferent resources and goverment. 
« Last Edit: January 13, 2011, 06:05:50 pm by KerUr »
Logged
Mania prześladowcza Wichury  ?
Przejdzie coś takiego ?
Jeśli masz jakiś problem do mnie zapraszam na PW, nie śmieć forum

skejwen

  • BBS AKBAR!
    • Brahmins rox
  • Offline
Re: Need more traders in Hub.
« Reply #12 on: January 13, 2011, 08:14:57 pm »

There is one big fail in FO:2238, in "Fallout timeline" there is nowhere writen that HUB will join to NCR, in 2238 only Junktown joined to NCR, so we could imagine, that Hub will be Capital city other country, and maybe all "big cities" like SF, NR, VC, could create something like greek "polis", city-country, with diferent resources and goverment.

Hub, Junktown, Boneyard - they all joined NCR shortly after its establishment.
Logged
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"
Pages: [1]
 

Page created in 0.102 seconds with 21 queries.