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Author Topic: help problem ...  (Read 3177 times)

help problem ...
« on: January 09, 2011, 02:19:34 pm »

Gdy naciskam:   "Q"  "w" nie pokazuje mi zasięgu pola co zrobić aby to działało ?
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Re: help problem ...
« Reply #1 on: January 09, 2011, 02:24:53 pm »

rozejrzyj się dokładnie, ta zielona linia jest dość cienka, i na niektórych mapach/w niektórych warunkach możesz jej nie widzieć.
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fun to kill somebody equal, huh?
Re: help problem ...
« Reply #2 on: January 09, 2011, 02:35:49 pm »

ni ma ;/ jak by byla bym nie robil problemu z tego ale ni ma :<
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Pudzian_Koks

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Re: help problem ...
« Reply #3 on: January 09, 2011, 02:37:54 pm »

Why piszesz pomoc po angielsku skoro it is polskie subforum? Zresetuj clienta, sprawdz w FOConfigurate, napisz od kiedy to jest.
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Nie ma opierdalania się! - Hardkorowy Koksu.
Re: help problem ...
« Reply #4 on: January 09, 2011, 02:38:56 pm »

sciagnolem dzis clienta i tego nie ma  reszta dziala. Wam dziala ? podajcie linka z kad sciagneliscie clienta  prosze :>


--------------------------------
Code: [Select]

[Game Options]
Language=engl

# Connection details
RemoteHost=94.23.237.127
RemotePort=2238

# ProxyType:
# 0 - None.
# 1 - Socks4
# 2 - Socks5
# 3 - HTTP
ProxyType=0
ProxyHost=127.0.0.1
ProxyPort=1080
ProxyUser=
ProxyPass=

# Combat mode by default.
# Used to determine the mode of battle, when the choice is limited.
# 0 - Both realtime and turn-based;
# 1 - Only realtime;
# 2 - Only turn-based.
DefaultCombatMode=0

# The sound volume of music and sound effects.
# From 0 (off) to 100 (max)
MusicVolume=100
SoundVolume=50

# Will play sounds when the game window is not active.
GlobalSound=1

# Window.
ScreenWidth=1024
ScreenHeight=768

# Fullscreen mode.
FullScreen=1

# On top of all windows.
# 0 - off (default)
# 1 - enabled
AlwaysOnTop=0

# The overall level of illumination.
Light=30

# Smooth scrolling.
# From 1 to 32.
ScrollDelay=16

# Additional reduction of speed scrolling.
# 4, 8, 16, 32.
ScrollStep=32

# The speed of the mouse in fullscreen mode.
MouseSpeed=1

# Base time, during which the text is displayed. Milliseconds.
# Calculation: TextDelay + 1 symbol * 100 ms.
TextDelay=3000

# Time of presenting information about damage. Milliseconds.
# 0 - off. Recommended value when on - 2000.
DamageHitDelay=1000

# Reduce the load on the processor.
# The higher the value, the less CPU and FPS.
Sleep=10

# Switching layouts in the chat.
# 0 - Ctrl + Shift
# 1 - Alt + Shift
# 2 - Right Ctrl
LangChange=0

# Indication cartridges and wear and tear.
# 0 - Stripes
# 1 - Figures
# 2 - Stripes and figures
IndicatorType=2

# Inverting the message box.
# 0 - messages go from the bottom up (new bottom, as in the original)
# 1 - the message goes from top to bottom (newest on top)
InvertMessBox=0

# If the game window is inactive and you receive an message, the taskbar icon will flash.
# This does not apply to reports on the results of the attack and some other messages.
# 0 - off
# 1 - enabled (default)
WinNotify=1

# If the game window is inactive and you receive an message, you will hear a beep.
# This does not apply to reports on the results of the attack and some other messages.
# 0 - off (default)
# 1 - enabled
SoundNotify=0

# Timeout for the second game running, in milliseconds.
# If zero configuration settings are taken from the OS.
DoubleClickTime=200

# Type of combat messages.
# 0 - full / verbose
# 1 - short / brief
CombatMessagesType=0

# Path to resources FOnline.
FonlineDataPath=.\data

# DAT localization (Original, LK, Fargus, 1C ...) is not important.
# If they are in the same folder as FOnline.exe, then do not change,
# Otherwise, enter the full path to the DATas.
MasterDatPath=D:\fOnline\xd\master.dat
CritterDatPath=D:\fOnline\xd\critter.dat

# FOnline DAT file.
PatchDatPath=faction.zip

# Cache sprites.
FlushValue=200

# The size of the texture that will store the sprites. Must be a power of two 256, 512, 1024 ...
BaseTexture=1024

# Vertical sync.
VSync=1

# Additional cleaning the screen.
BackGroundClear=1

# Smoothing 3D (Anti-Aliasing).
# -1 - Autodetection
# 0 - off
# 1 .. 16 - the value of smoothing
MultiSampling=-1

# Skinning.
# 0 - try hardware
# 1 - only software
SoftwareSkinning=1

# Simulation time-lapse graphic 3d models.
# Number of frames per second.
# If 0 - off, the animation will be played as smooth as possible
# When you turn on the optimal value - 10.
Animation3dFPS=0

# Smooth transitions in 3d graphics, the time in milliseconds.
# Applies only if Animation3dFPS = 0.
Animation3dSmoothTime =250

# Options concerning log.
Logging=1
LoggingDebugOutput=0
LoggingTime=0
LoggingThread=0
« Last Edit: January 09, 2011, 02:56:07 pm by Kruczek »
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Pudzian_Koks

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Re: help problem ...
« Reply #5 on: January 09, 2011, 02:51:56 pm »

Uzywaj opcji [code.]tekst[./code] bez kropek. Tutaj nic nie poradze bo nie nam sie na tym.
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Nie ma opierdalania się! - Hardkorowy Koksu.
Re: help problem ...
« Reply #6 on: January 09, 2011, 02:56:25 pm »

btw zkad ściągałeś clienta ?
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Pudzian_Koks

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Re: help problem ...
« Reply #7 on: January 09, 2011, 02:58:55 pm »

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Nie ma opierdalania się! - Hardkorowy Koksu.
Re: help problem ...
« Reply #8 on: January 09, 2011, 03:36:45 pm »

no pobrałem z tad i dalej to nie działa ;/

 taki problem http://fodev.net/forum/index.php?topic=11084.0
nie wiem jak go rozwiązać ;/
« Last Edit: January 09, 2011, 03:54:31 pm by Kruczek »
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Marszalek

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Re: help problem ...
« Reply #9 on: January 09, 2011, 04:15:06 pm »

Dorysuj cienkopisem na monitorze.

Ja miałem ten sam problem ale zmieniłem ustawienia karty graficznej (koloru) z 16 na 32 bity.
(Mam Windows 98 i rozdzielczość 1024x768 więc nie wiem czy się przyda  ;))
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-:-:- Nie rozumiem jak można czegoś nie rozumieć -:-:-
Re: help problem ...
« Reply #10 on: January 09, 2011, 04:43:33 pm »

mam ustawione 32 bity

;/ cholera nie wiem co zrobić ...
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Re: help problem ...
« Reply #11 on: January 09, 2011, 04:47:16 pm »

Oops, a ja znalazłem takie coś. Sprawdź być może to pomoże. http://fodev.net/forum/index.php?topic=11084.msg92776#msg92776
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jan0s1k

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Re: help problem ...
« Reply #12 on: January 09, 2011, 04:47:30 pm »

http://fodev.net/forum/index.php?topic=11084.msg93040#msg93040
To robić :)

Edit: Aquare był szybszy, sposób Jovanki działa tylko, jeśli posiadasz pixel shaders (na starsze karty z ps 1.0), sposób Misiolapa działa zarówno i z pixel shaderami jak i nie (po prostu ich nie używa), ja z tego sposobu korzystam :)
« Last Edit: January 09, 2011, 04:49:21 pm by jan0s1k »
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Re: help problem ...
« Reply #13 on: January 09, 2011, 04:55:34 pm »

ja mam nvidia geforce2 mx/mx 400

własciwie co ja mam zrobic , bo nie ogarniam ;/ ?


Is there any solution for pixel shader incapable cards?

EDIT:
Ok, creating empty file data/effects/Primitive_Default.fx  <---- zrobilem
Brings back fov-line and map fog. <--- a tu o co chodzi ?

EDIT 2:
FYI: Above was tested on linux - wine-1.2, nvidia gf 4 mx 64MB.

EDIT 3:
Works also on windows, Intel 82852/82855.
Thanks to jan0s1k for the test.
« Last Edit: January 09, 2011, 04:59:46 pm by Kruczek »
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jan0s1k

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Re: help problem ...
« Reply #14 on: January 09, 2011, 05:03:23 pm »

ja mam nvidia geforce2 mx/mx 400

własciwie co ja mam zrobic , bo nie ogarniam ;/ ?


Is there any solution for pixel shader incapable cards?

EDIT:
Ok, creating empty file data/effects/Primitive_Default.fx  <---- zrobilem
Brings back fov-line and map fog. <--- a tu o co chodzi ?

EDIT 2:
FYI: Above was tested on linux - wine-1.2, nvidia gf 4 mx 64MB.

EDIT 3:
Works also on windows, Intel 82852/82855.
Thanks to jan0s1k for the test.
Tyle, wystarczy, że stworzysz w katalogu data/effects/ plik Primitive_Default.fx
Przy okazji jeśli tam masz jakieś inne pliki w katalogu warto je usunąć. Jeśli nadal nie działa, usuń z katalogu data/cache wszystkie pliki i uruchom grę. Powinno po tym na 100% działać.
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