Nowadays, almost everyone in Fonline 2238 have an alt character(s), that only aim is to craft, repair, speak on town control and others. Today I want to present you my new suggestion concerning major changes in crafting system.
What I want to show sounds simple, but could be quite difficult to implement, though it worth it, since it would significantly reduce the number of alts in-game and make it more interesting to play.
Lets start from the part concerning NPC's. To make crafting simple and save everyone from boring and monotonous job, developers should do following thing:
1. Implement an NPC, that is crafting items for you. But wait, it's not that easy as it sounds. To get this NPC, you should buy it as a mercenary for some money (Let's say for 10k caps) and pay a revenue every few real days, otherwise mercenary disappears.
2. After that, you should buy him a recipes for crafting of exact items which are could be only used to craft defined number of exact item
The price for every recipe depends of its level:
3. Finally, you shoud give him a materials required for crafting of that item and tell him a quantity of items you want to get. After that, you get an item and NPC get a timer until he can't craft something for you again.
Feel free to discuss this suggestion, since this is very early concept that probably needs a lot of fixes and testing.