Other > Suggestions
Full loot on choice.
5me0:
I don't see why one should keep ANYTHING upon death, tbh.
Keep death harsh.
Nyarla:
--- Quote from: avv on January 09, 2011, 09:51:08 AM ---what were the reasons for anywat?
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do u really need me to expalin the reasons? i mean aren't they already obvious? many people complain about losing his stuff which took him hours to craft. if this is the first time you play this game and you dont have friends to back you up, it is a pain even to lose a sledgehammer or a few roots and flowers. almost nobody loots these but you lose them anyway. and in my case it was just annoying to see people taking only the half ot the stuff on me (which were the product of hours of cooldowns and long travellings) and leave the rest to rust.
this way players may have a chance to save some of the stuff that the other player doesnt find interesting. it is not against full loot, i know some people are very fond of this. you can still loot your victim. but when you leave the map area you cant go back there anyway. you cant go back there and take them.so what is the problem with pked player's saving some of his inventory? but the cities and other public area could be exceptions, as i mentioned before. because you can always go back to these places and pick the rest of the loot.
--- Quote from: Reginmund on January 09, 2011, 09:51:08 AM ---I don't like the prospect of allowing you to obtain what you lost on respawn if they didnt bother to loot you (or completely loot) out in the wastes. If something like this is implemented i can only see it leading to any newer players wanting better recovery of items lost upon "death" out in the wastes.
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imagine that (i hope it will never happen) someone attacks and robs you in real life and you get injured during this incident. he steals your vallet, watch, maybe mobile phone, whatever he finds worth taking and runs away. he could have taken everything on you, but didnt do for some reason. then some people find you on the street and take you to hospital. would they strip you off and take you there all naked?
what is wrong with wanting the game have more features and choises? it says "on choice" in the topic. you can still loot your victims. and i said players would be asked whether to wait or to spawn. this is also a choice. so what is wrong with it? crafting high technology weapons by using raw minerals and a workbench is not odd; dead players' coming back to life is not odd; shooting hot plasma from a gun is not odd, having 5 super mutant BG slaves who can break your neck instanly is not odd; passing through tents, gas stations, bunkers, trapper camps and giant outposts in the worldmap without seeing them is not odd but people's taking your goods with you when they take you to the hospital is odd, ha? come on mate, it doesnt limit anything for those who want to loot other players.
--- Quote from: 5me0 on January 09, 2011, 09:51:08 AM ---I don't see why one should keep ANYTHING upon death, tbh.
Keep death harsh.
--- End quote ---
then maybe dead players shouldnt be respawned at all. is it harsh enough?
Reginmund:
You want to introduce a little leniency into the game with this "choice", I disagree with it and that's just my opinion on the suggestion. Sure you might have a good Samaritan save you and whatever is left of your possessions but it is a wasteland out there so chances are you'll wind up dead (realistically) so why not they just take whatever you had as a "payment".
Take for example that you are a crafter and have gathered a full load of ore (maybe even hq ore) to take to town for refinement but you run into somebody unfriendly. They kill you and take what you have but they can't take as much and as luck would have it he doesn't carry a radio so he can't call on his buddies to take the rest. Wasteland is not as harsh, your saviours have been kind enough to recognise and carry all your rocks with you.
I mean if you get killed out there you just need to deal with it. A friendly npc is just going to loot you in an encounter if you are killed by a hostile one why can't that carry on to when you are "saved".
--- Quote from: Nyarla on January 09, 2011, 10:59:09 AM ---then maybe dead players shouldnt be respawned at all. is it harsh enough?
--- End quote ---
Yes.
Nyarla:
--- Quote from: Reginmund on January 09, 2011, 12:14:46 PM ---You want to introduce a little leniency into the game with this "choice
... They kill you and take what you have but they can't take as much and as luck would have it he doesn't carry a radio so he can't call on his buddies to take the rest. Wasteland is not as harsh, your saviours have been kind enough to recognise and carry all your rocks with you.
if you get killed out there you just need to deal with it. A friendly npc is just going to loot you in an encounter if you are killed by a hostile one why can't that carry on to when you are "saved".
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it is not about leniency. it is about making this game more playable for new players. dealing with death is not a big problem for me. i already have millions of caps so it is not difficult to deal with full loot for me, it will take me only minutes to buy the gear i lose. or i can simply ask my friends to give me one. but this is not the case for everyone. i can buy hundreds of good metal parts, hq gunpowders, hq alloys and high tier stuff without waiting for cooldowns, without travelling through the map, without encountering hostile NPCs and PKs. but not everyone has the same opportunity. as i stated before, a sladgehammer and high det mauser wont mean much to you and you wont even need to loot them. but it may mean a lot for a new player who has no friends to back him up. after several times of losing his sledgehammer and low quality ores, he will probably rage and leave the game for good. i always see the same players in cities. it is like this is not an online game but an on LAN game.
about the scenario you give. with the current system you still cant loot more than you can carry and you still cant call your buddies to give you a hand if u dont have a radio. so, what will differ for you? if you dont like it and want to play it harsh, you will simply click on "respawn" when it asks you.
Reginmund:
WARNING: This game may not be suitable for young players. You may die in this game and there is no save function!
I see it as a make or break sort of thing, this is the game and its hard (in the beginning mostly). You can keep trying a learn the ropes or you can keep dying, whining, cursing in some cases (lol thieves) and possibly forum rage. I just sorta see the suggestion as stepping it down a notch so you have a better chance in the beginning but i reckon the true stepping stone for a new player to keep at it in this game is the tent. The quicker they can get one they have a place to store stuff at the very least and not lose items gathered over hours of playtime to start at scratch again (well unless they gained a level or two).
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