Other > Suggestions

Player(or faction)-driven shops

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Reginmund:
sounds good but what if you implement a speech dialog option so the hired vendor can tell the player specific types of merchandise they are looking to trade for and those they don't accept.

Also they could say if they are paying a higher price for said merchandise (specific amount debatable but i suppose you could check whilst you barter with it anyway).

avv:
Having 24/7 service selling things we actually need for exchange to what they need would totally help testing how player driven economy would turn out.

Rebirth:
thumbs up for player-driver economy since the npc's one is damn poor

Ulrek:
There is a slightly easier (Perhaps) way of setting up a un-lootable shot keeper.

Make a box in a faction base, and have what in that box show up as buyable at the factions vendors, since most big players have enough buy to at least buy a cave base, and than could kick the other members out.

This way, your intro fee in to being a trader is the base, and the slaves/mercs, and the traders can be shoot, but not looted. since all the items are still at the faction base. leaving only the guards posted as worth attacking.

-Ulrek-

runboy93:
It would be nice to see player buildings in wasteland and +1 more to this idea.

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