Other > Suggestions

Introduce more rare weapons

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Michaelh139:

--- Quote from: Eternauta on January 07, 2011, 03:09:35 AM ---I kind of disagree. Instead of doing stuff to keep encouraging PvP with super weapons, I think it would be awesome if we never used tier 3 weapons or armor, and tier 2 was expensive/hard to farm/etc.

I do not understand how can simple wastelanders and "minor factions" (player factions are minor as they have no influence on Fallout history) use the same weapons as Brotherhood/Enclave/NCR.

Also, I think that current "rare", uncraftable weapons are only helpful to produce MOAR alts, like "I found a Bozar, gonna create a 10 Luck Finesse Big Guns alt", or "I found a Laser Gatling, gonna create a 10 Agility 10 Endurance Energy Weapons bursting alt". That doesn't make much sense to me. Rare/Uncraftable weapons should fit with "conventional" builds. I believe you and I agree on that, Crazy. But like I said, these should not be super weapons.

--- End quote ---
I agree, it would be way more interesting if we all used real wasteland weapons.  Longer fights instead of the "lolzdead" in 2 seconds from one shot. (Critical builds will be more useful though...  but hey, wasteland is the wild west, it kinda fits.)  Minigun should be boosted accordingly though.

BA, Avenger etc. should be extremely rare weapons only found in rare encounters.  (no not once in lifetime encounters, but like, 15% chance to have encounters)

Lets say you meet "Specialz encounter" as i have said, there would be say, 10 npcs, one npc would wield a rare weapon, all the others normal weapon, but you must fight these npcs to get the weapon.  (continuos radio connection to call in friends for help would be more than "hey help me pk some guy in turnbased")

Lordus:
Hehe, 3 hard core PvP TC players agree with this suggestions, non PvP TC players disagree :)

I also like Mad Max universe, you know, shotgun with zero shells, only pretending that gun is loaded, spears, bows, poison snakes :) But this is Fallout and even in F1 and F2, there was a man (woman) who used Brotherhood and Enclave stuff  ;)

 You know, designing best char for gauss pistol was good time on our mumble.

 Look at Bozar.. it has average 40 dmg, sniper r. has average 24 dmg, so Bozar is about 1/2 better than sniper, BUT you need 8 agility to shoot eyeshots (9 AP) and you need ST 6. If you want to have other sniper stats, like 12 perception (10 PE + sharpshooter), and high luck, you need to lower your HP or at least one perk. So of course, you need to create new char, specialized only for this (because Bozar is still BG, not small gun) and thats ok.

 Gauss pistol show that even superior weapon is not ruining PvP, if source of that weapon and ammo is limited and it is not connected with main economy system.

  So i will add:

 You can regulate their usage by:
 a) limiting source of weapon, not dependent on main economy system (gauss pistol), or
 a) limiting source of  ammo (like gauss ammo), or
 b) by bigger det. if they use common ammo, or
 c) by non compatible assignment of weapon into existing weapon class (like Bozar, maybe Gauss pistol). This mean, that if you would have less than sufficient number of Bozars, their usage would not be common because not many players would create new powerbuild only for that gun, if using of other common guns in that class would be inferior (Best BG Bozar build would not be best Avenger, LSW, RL build)..
 
--- Quote from: Surf Solar on January 07, 2011, 02:57:08 AM ---@ Lordus:


I think I already said it somewhere before, but I am working on some similar special encounter like you mentioned. ;)

--- End quote ---

 Hurray'  :-*

Surf:

--- Quote --- Hurray'  Kiss
--- End quote ---

You know what? You could actually help me there. (this goes for all the experiences PvP players).
It is a type of dungeon I designed, repeatable, but everytime you visit it, the layout and the outcome will be different.
It is designed as a group dungeon, you will need repairsmen, gunfighters ofcourse, but aswell speechsmen too. Now.
How would you design the outcome of the quest? (loot etc) Note, that it has to be very good, but not as good that a character would be "über".

Serious question here. :)

Lordus:

--- Quote from: Surf Solar on January 07, 2011, 07:20:04 AM ---You know what? You could actually help me there. (this goes for all the experiences PvP players).
It is a type of dungeon I designed, repeatable, but everytime you visit it, the layout and the outcome will be different.
It is designed as a group dungeon, you will need repairsmen, gunfighters ofcourse, but aswell speechsmen too. Now.
How would you design the outcome of the quest? (loot etc) Note, that it has to be very good, but not as good that a character would be "über".

Serious question here. :)

--- End quote ---

 I though about this few eras before. I thing that there should exist kind of pyramid system. I wil explain it.

 There should exist one dungeon type with minor modifications. Modification should be unacesible small room (closed doors to room, or locker only, ...) you need to unlock via colour card. But there would not exist one card, but card system, like pyramid.

 In first minor class of dungeon, there would be no locked doors or rooms, but yellow card (sometimes). In tier one class of same dungeon type, there should be doors/locker that could be opened only via yellow card. There could be better stuff and another card, i.e. blue one, that would open doors/locker in tier 2 class of same dungeon type, than red card and best stuff.... .

 So you can even at first time found the dungeon with best stuff, but without chance of opening.

 It would also be a reason to go again to dungeons, or this could also support trading of this cards among players(4 yellows for 1 blue, 4 blues for 1 red,.. market will solve this ratio) , or hiring mates for that actions.

 On the highest tier of closed locker, there should be something "rare" like ammo to gauss or similar thing, but still random.

 The economy impact is that even main economy system would colapse (like every era in Fonline, like every 10 years in real world), so some players or gangs would have zilions of caps because of TC,... , regular players could make benefit from their situation, because they would still have something valuable for huge gangs (colour acces cards) and they could change it for adequate number of caps.

Surf:

--- Quote from: Lordus on January 07, 2011, 07:43:43 AM ---There should exist one dungeon type with minor modifications.

Point taken, thats what I am aiming for. A partially (*) instanced "dungeon" only accessable to groups. It will be located in Fresno, California. It is Southeast of San Francisco.




 Modification should be unacesible small room (closed doors to room, or locker only, ...) you need to unlock via colour card. But there would not exist one card, but card system, like pyramid.

 In first minor class of dungeon, there would be no locked doors or rooms, but yellow card (sometimes). In tier one class of same dungeon type, there should be doors/locker that could be opened only via yellow card. There could be better stuff and another card, i.e. blue one, that would open doors/locker in tier 2 class of same dungeon type, than red card and best stuff.... .

 So you can even at first time found the dungeon with best stuff, but without chance of opening.

 It would also be a reason to go again to dungeons, or this could also support trading of this cards among players(4 yellows for 1 blue, 4 blues for 1 red,.. market will solve this ratio) , or hiring mates for that actions.

 On the highest tier of closed locker, there should be something "rare" like ammo to gauss or similar thing, but still random.

 The economy impact is that even main economy system would colapse (like every era in Fonline, like every 10 years in real world), so some players or gangs would have zilions of caps because of TC,... , regular players could make benefit from their situation, because they would still have something valuable for huge gangs (colour acces cards) and they could change it for adequate number of caps.

--- End quote ---

It will be available in the area here



( dont pay much attention to the rest only the red stuff on it, it is a design doc, not a final document, this is just part of the map I designed stuff for) - I am speaking of the "iron bird" stuff. Your suggestion was pretty vague, so what would the outcome right now will be besides a gauss pistol or even rifle? Really interest in your opinions.

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