Other > Suggestions
Start map select / Profession System
kraskish:
--- Quote from: avv on January 06, 2011, 04:54:05 PM ---Playing as a mutant also means that you act like a mutant. Right this moment the conduct of players doesn't resemble something how wastelander would act so what makes you think players would suddenly perfectly imitate the role of mutant if given a chance?
The variety from these profesions would be mainly graphical, in every other way players would just assimilate the profesion benefits to support their alting. If you're a vault dweller, players would only see the science bonus and nothing else.
Those profesions offer us character-based tradeoffs. But at this moment such tradeoffs don't exists because we can have as many chars as we want and have all the benefits at our disposal.
--- End quote ---
Oh I can assure you 35% DR would be seen soon in PvP battles (mutant) this would allow cheap fights... and bigger challenge than killing running bluesuiters = more fun?
Thinking of this... mutant is the only properly made char...A good trade off... Ghouls 95% rad resistance is good, but not for MMO and other ones are too unbalanced. However there were talks about this, especially "settler" perk, which would be in fact nice
Annd RP value - priceless
avv:
--- Quote from: kraskish on January 06, 2011, 06:45:10 PM ---Thinking of this... mutant is the only properly made char...A good trade off...
--- End quote ---
That's right. Mutant is the only char with real tradeoffs because it forces the player to actually deal with the tradeoffs since the benefits and downsides are both combat related. Other chars with crafting or fighting related tradeoffs don't have to deal with them because they don't ever see combat or crafting.
cannotspace:
Like it was said, it's easy to edit, of course those values and starting weapons are a bit overpowered for this server
Maybe trading IN for ST or EN on mutants?
As starting weapon for BG, maybe a 50-65% det flamer?
Just examples
Slaver Snipe:
--- Quote from: cannotspace on January 06, 2011, 08:36:40 PM ---Like it was said, it's easy to edit, of course those values and starting weapons are a bit overpowered for this server
Maybe trading IN for ST or EN on mutants?
As starting weapon for BG, maybe a 50-65% det flamer?
Just examples
--- End quote ---
I would say IN and CH for the ST/EN trade off I don't want to see a very strong Mutant with high resistances leading 5 others
Johnnybravo:
--- Quote from: Sarakin on January 06, 2011, 04:43:37 PM ---Players are not, at the moment, but why they cant be in the future ? ? Its a MMO and ghouls or mutants are part of that universe, so if someone wants to play as them, why cant they ? If you want to play as a regular wastelander - fine, its your choice, but you shouldnt decide for all of us.
More variety in the gameplay means more fun, at least for me.
--- End quote ---
Majority of players WILL NOT RP when they select alternate race. That will make devs think out bunch of restrictions to prevent unnatural behaviour to those races. It's muuch more work than adding some running sprites, it's about changing tons of stuff with more possible interactions in mind. Ghoul will not walk in VC, ghoul will not enslave townsfolk, supermutant will not wear armor properly..
I still don't see why would game depth be dispersed into several shallow ways instead of one detailed and fun.
Yeah, hello faction/lowbie/profit quests. Let's have more than just shoveling, TCing, crafting and combat please.
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