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Author Topic: Suggestions About Hinkley  (Read 1268 times)

Reiniat

  • Humanhunter
  • Offline
Suggestions About Hinkley
« on: September 22, 2011, 02:57:22 am »

I guess you should read the title with a  ::). There are lots of suggestions about that before, but anyway you should read it.

1.- It was suggested before, when you get melted or boomed you lose all your stuff, and have to take it again, this is anonying, so players should be able to hold guns after those animations.

2.- Sometimes the outfitter says: youve taken enough and thats very annonying, i guess is for evade people getting insane amounts of guns and fulling the map, but sometimes it also prevents people for taking guns after of get blowed or melted, so if we can aument the number of guns that can be taken in a x amount of time, i think it is fine.

3.- In the north part of the map there are a big void space, and all the snipers hide there so if you are burster they pwn you easy, i suggest to add some barrels there.

4.- Please put laser and plasma pistols at Hinkley (yes i know it was suggested a lot of times before) also some throwing knifes are good too. It wont unbalance the game since knives are weaker than EW and Sniper rifles, Also there are pistol and rifle SG, so EW must have that too, and dont tell me that SG is weaker than EW, .223 pistol have builds for make three effects in all critical, i saw that last day is really horrible.
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Current char: Oblivion, Oceansoul, Black Tears

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Grommok

  • Desert Ranger
  • Offline
Re: Suggestions About Hinkley
« Reply #1 on: September 23, 2011, 02:42:43 pm »


1.- It was suggested before, when you get melted or boomed you lose all your stuff, and have to take it again, this is anonying, so players should be able to hold guns after those animations.

I dunno if can be done, engine limitation.


2.- Sometimes the outfitter says: youve taken enough and thats very annonying, i guess is for evade people getting insane amounts of guns and fulling the map, but sometimes it also prevents people for taking guns after of get blowed or melted, so if we can aument the number of guns that can be taken in a x amount of time, i think it is fine.

Agreed. +1
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Suggestions About Hinkley
« Reply #2 on: September 24, 2011, 11:14:57 am »

About outfitter: she should have infinite hp, or respawn time around 2 minutes. When somebody kill her, hinkley is paralyzed.

And i support all original suggestions.
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Grommok

  • Desert Ranger
  • Offline
Re: Suggestions About Hinkley
« Reply #3 on: September 24, 2011, 03:59:06 pm »

I thought she was unkillable.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Suggestions About Hinkley
« Reply #4 on: October 02, 2011, 08:45:04 am »

I would be happy if the name colorizing worked properly.
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Iguana Pete's sister

Re: Suggestions About Hinkley
« Reply #5 on: October 03, 2011, 11:03:17 pm »

I support all the ideeas too. Also, drugs should be avaible in Hinkley, players health/addictions should be saved when entering Hinkley and restored at exiting so there won't be any exploits or unfurtonate accidents (jet addiction). That would work great for players that want to test their builds on different combinations of drugs without fearing the permanent addiction.

I would be happy if the name colorizing worked properly.

My first tought was to request more arenas, but when you see that fixing the name colorizing takes more than 8 months you realise that new arenas are just a dream.
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