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Ford Mustang Shelby 67'
Poll
Do you think that it should be added into the game?
Yes. It's perfect, and should be added into the game.
Yes. It's nice and should be added into the game, after several corrections.
No. It shouldn't be added into the game.
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Topic: Ford Mustang Shelby 67' (Read 8344 times)
Surf
Moderator
это моё.
Re: Ford Mustang Shelby 67'
«
Reply #15 on:
December 30, 2010, 12:26:41 pm »
It looks very bad and unfitting in terms of the perspective. Also, it just looks as its cut out of some photo (hence the perspective issue), not like a 3d model. Besides that, I don't think we need another car.
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NastyKhan
One man army: Graphic, music and game designer.
Re: Ford Mustang Shelby 67'
«
Reply #16 on:
December 30, 2010, 12:38:56 pm »
The skull has been removed. (check the first post)
About the perspective, well, I work in 2D so I don't think I would be able to fix that. I could just.. draw a new one from the very beginning. The only thing i can say to defend myself is that in my opinion the angle difference is not so big, and I think it's acceptable.
«
Last Edit: December 30, 2010, 12:41:43 pm by NastyKhan
»
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~ Sorry for any language bugs. Doing my best.
Surf
Moderator
это моё.
Re: Ford Mustang Shelby 67'
«
Reply #17 on:
December 30, 2010, 12:41:11 pm »
The problem is that it looks unfitting, not "bad".
Just lay the mustang on a hex field which is used in fallout and you'll see that it won't fit. Don't want to badmouth your work here, it looks good, (I even like the skull
) - it just clashes with the rest of the scenery stuff.
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Surf
Moderator
это моё.
Re: Ford Mustang Shelby 67'
«
Reply #18 on:
December 30, 2010, 01:27:51 pm »
You could try to free transform it to the correct angle and then brush away all the edgy pixels with a paintbrush tool. I did some reangling with other graphics aswell and this method here shows it really good, you may give it a try.
http://www.nma-fallout.com/forum/viewtopic.php?p=806460#806460
Here is a tile layout for easy checking if the edges fit the fallout perspective:
http://img547.imageshack.us/i/mastertilelayout.gif/
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NastyKhan
One man army: Graphic, music and game designer.
Re: Ford Mustang Shelby 67'
«
Reply #19 on:
December 30, 2010, 02:17:06 pm »
Thanks but i'm afraid although it's helpful with simple figures (like road signs) it cannot resolve the problem with the whole car. I should just try to draw a new one instead.
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Surf
Moderator
это моё.
Re: Ford Mustang Shelby 67'
«
Reply #20 on:
December 30, 2010, 02:26:53 pm »
When I'm at home today I'll try it out aswell, maybe we can save you a bit of work there.
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NastyKhan
One man army: Graphic, music and game designer.
Re: Ford Mustang Shelby 67'
«
Reply #21 on:
December 30, 2010, 02:48:28 pm »
Let me introduce you the full version then:
http://www.sendspace.com/file/pubgbw
I was personally thinking about something else. I just downloaded an old
Gearhead Garage
PC game. It allows player to freely rotate any car he have and do many snapshots, like:
Once i will find the right angle, i'll add textures and junk-stuff from previous version. It shouldn't take long.
I would REALLY like to see this baby in game.
«
Last Edit: December 30, 2010, 02:50:19 pm by NastyKhan
»
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~ Sorry for any language bugs. Doing my best.
Surf
Moderator
это моё.
Re: Ford Mustang Shelby 67'
«
Reply #22 on:
December 30, 2010, 02:50:16 pm »
Thanks, I'll try it out.
As for
Quote
Once i will find the right angle[...]
Remember to use this here as a reference:
http://img547.imageshack.us/i/mastertilelayout.gif/
<- align the car on the edges of the tiles, they are in the exact perspective which fallout uses.
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NastyKhan
One man army: Graphic, music and game designer.
Re: Ford Mustang Shelby 67'
«
Reply #23 on:
December 30, 2010, 02:53:13 pm »
Yeah, but note that there are more directions than just south, north, east and west
The car can miss the lines, but still be in correct perspective.
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Swiatowid
Whens WIPE? ... Soon!
Re: Ford Mustang Shelby 67'
«
Reply #24 on:
December 30, 2010, 02:56:34 pm »
Look's greate
Yes
YES
YES!
I whant it
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LeonTheNorse
Hobo with a shotgun
Re: Ford Mustang Shelby 67'
«
Reply #25 on:
December 30, 2010, 03:36:08 pm »
Looks great, allways have a weakness for american muscle cars so hell yes i wanna see that car in game hehe,
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NastyKhan
One man army: Graphic, music and game designer.
Re: Ford Mustang Shelby 67'
«
Reply #26 on:
December 31, 2010, 04:27:51 pm »
What about now? (I mean the perspective) I think it's ok.
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Rascal
FOnline2!
Re: Ford Mustang Shelby 67'
«
Reply #27 on:
December 31, 2010, 04:43:55 pm »
yes for mustang in tha game!!!
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Alvarez
Forget the past, go outside and have a blast
Re: Ford Mustang Shelby 67'
«
Reply #28 on:
December 31, 2010, 05:49:24 pm »
Quote from: NastyKhan on December 31, 2010, 04:27:51 pm
What about now? (I mean the perspective) I think it's ok.
The perspective is ok, but it's in perspectivic view, while everything else is orthographic in Fallout.
This means, your car becomes narrower towards the tail, and while it's absolutely normal IRL, it looks odd in comparison with other objects in Fallout.
In orthographic view, every part of visible object doesn't become smaller with the distance.
A very insightul experience for me, thank you, NastyKhan. Perhaps you could distort the frame in Photoshop, so the tail becomes as broad as front.
Also, you need to correct the lamp position above the car, it seems that in Fallout the lightsource is high above the player, slightly 15 degrees southwest.
«
Last Edit: December 31, 2010, 05:54:21 pm by Alvarez
»
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Michaelh139
Goin for 900,000...
Re: Ford Mustang Shelby 67'
«
Reply #29 on:
December 31, 2010, 05:52:44 pm »
The first car was perfect as it was...
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
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Ford Mustang Shelby 67'