fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • June 26, 2024, 02:13:00 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: Some new Traits Idea  (Read 2216 times)

Re: Some new Traits Idea
« Reply #15 on: December 30, 2010, 11:30:54 pm »

wouldnt one in a milion make snipers overpowered?
Logged
Re: Some new Traits Idea
« Reply #16 on: December 31, 2010, 02:18:47 am »

the loner trait will either backfire or lead to abuse.

I can't think of away to implement it in the engine so that it only affects real loners. In order to implement this trait, we would need a new form of party management. If a loner is hunting on his own and runs into a random pk, it could be that he gets the negative effect, while gangs might be able to abuse it during tc and getting benefits by tricking the engine.

I'd like to see a trait like this but I don't see it happening.

In order to help loners, letting shops restock more frequently while still stocking the same amount of caps per hour or making (hq)mining easier would be the way to go here in my opinion.

also, that one crit thing seems to be way out of proportion.
Re: Some new Traits Idea
« Reply #17 on: December 31, 2010, 03:34:18 pm »

why no +1 to all s.p.e.c.i.al. from fo2 ?:)
Logged

Let the Force be with You.

Ganado

  • Moderator
  • Dishonest Abe
  • Offline
Re: Some new Traits Idea
« Reply #18 on: December 31, 2010, 06:04:20 pm »

why no +1 to all s.p.e.c.i.al. from fo2 ?:)

Already been discussed to death, too overpowered.
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Tomowolf

  • Cute Kittens and stuff.
  • Offline
Re: Some new Traits Idea
« Reply #19 on: December 31, 2010, 06:35:21 pm »

Sorry to your idea but, we don't need more traits, but we need more lvls to take traits/perks are now not used ;).
Logged
h
Re: Some new Traits Idea
« Reply #20 on: December 31, 2010, 06:55:41 pm »

Well, I would certainly use something like "Fast Reload" trait - reloading weapon costs only 1AP (both TB and RT) but adds +1% to deterioration every time you reload. ;)
Logged
Re: Some new Traits Idea
« Reply #21 on: January 01, 2011, 10:11:47 am »

maybe combination ?:) and more power to *bloody mess*
jinxed+1luck+bloody mess=more critical power, corpse lost all parts like in fo2, if critical is possible :D
weak creatures must flee if u chose that perks and 1 luck  ;)
Logged

Let the Force be with You.
Pages: 1 [2]
 

Page created in 0.115 seconds with 22 queries.