Author Topic: GM powers  (Read 4472 times)

Offline LagMaster

  • No. 1 Topic Starter
GM powers
« on: December 27, 2010, 11:32:04 pm »
can a GM or former GM tell me all the ~ comands he can use?
i know: move,additem,additemself,getaccess,param
and how can you activate GM invulnerability shield(i got huge atack and unlimited APs)

Re: GM powers
« Reply #1 on: December 27, 2010, 11:45:46 pm »
You need to script them.

btw come to skype

Offline Wipe

  • Rotator
  • Random is god
Re: GM powers
« Reply #2 on: December 27, 2010, 11:59:19 pm »
Here you have almost all of commands provided by SDK with translated description. If you want to make character "immortal", ~param is a command you are looking for (param 15-30, IIRC)
Games are meant to be created, not played...

Offline Nexxos

  • Moderator
  • o_O
  • O_o
Re: GM powers
« Reply #3 on: December 28, 2010, 12:13:34 am »
#define MODE_INVULNERABLE           (527)

Is it that hard to look this from _defines.fos?
“And we passed through the cavern of rats.

And we passed through the path of streaming flamethrowers.

And we passed through the faction of the blind.

And we passed through the slough of swarm.

And we passed through the vale of tears.

And we came, finally, to the ice caverns.

Offline Wipe

  • Rotator
  • Random is god
Re: GM powers
« Reply #4 on: December 28, 2010, 12:20:32 am »
#define MODE_INVULNERABLE           (527)

Damit Nexxos! You ruin my ~param propaganda here! :'(
Games are meant to be created, not played...

Offline Dziubek

  • The Dark Brotherhood, Akatosh1
Re: GM powers
« Reply #5 on: December 28, 2010, 12:28:54 am »
Everything what i found was in SDK
TDB aka CS
Akatosh1

Re: GM powers
« Reply #6 on: December 28, 2010, 12:40:01 am »
Damit Nexxos! You ruin my ~param propaganda here! :'(

Y!I just like telling them it needs to be scripted :D