Other > General Game Discussion
Repair Formula (?)
Ganado:
I have a repair alt, and I don't know what you're talking about with the 32% thing. I'm pretty sure deterioration doesn't, or at least doesn't greatly, affect the chance to repair something; it has to do with its break counts.
A new weapon has 0 out of 10 break counts, meaning you can successfully repair it 9 times. 10th break count = Beyond Repair. Even a successful repair adds a break count, unless you get 40 xp from it. And weapons found in encounters already have multiple break counts on them, which is why they are always much harder to repair, and if you are trying to repair them multiple times, chances are they will go to Beyond Repair before you can get it down to 0%.
Wallace:
Forget about the break counts for a moment
For example let's have an armor (no break counts) which has 75% deterioration
I i'd repair it with my char (250 repair skill) it would only repair 32% so after using the repair skill that armor would have 43% deterio left and info "it has seen a few repairs"
For that kind of using repair skill you get 20 xp
Ganado:
Oh, I thought my meant that once it got to 32% deter, it wouldn't go more than that. 32% per each repair doesn't sound wrong.
Wallace:
Well the amount doesn't sound wrong...
But thet 32% is kinda weird number...
Why not 25, 33 or 50?
That's why it bothers me if it is a feature or bug...
Johnnybravo:
--- Quote --- 10th break count = Beyond Repair
--- End quote ---
I remember item with just 8 breaks being beyond repair :/.
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