Other > General Game Discussion
Traps anyone?
Tabris32:
Well this is something thats been bothering me somewhat.
The skill traps (to my knowlegde) is completely useless.
Wouldnt it be fun to have the opertunity to trap certain places, doors, stairs etc.
You could set up ambushes, by combining a trap with f.i. dynamite.
I think this will add quite a bit of depth to the game, it would also make the Demo proffesion alot more usefull.
Any thoughts?
LagMaster:
you are right, the traps skipp is only good for taking the profesion, better set up some mines and with the good trap skill you can deploy them and find them(but PE will be an efect also
so the "sneak skill" of the mine can be PexTskill/100+range or something(this w ill be the skill needed to see/ plant the mine
Quentin Lang:
In order to decrease whine and cries, make them not puttable in southern towns.
In order to counter superspam in northern towns, like 100 mines around TC guy, make mines detectable with larger traps skill.
In order to counter traps alts and give solo players a chance to detect and avoid traps, add the possibility to craft a minesweeper. Probably demolition profession, as its kind of useless now.
If so, would sound good. I approve this suggestion. :)
LagMaster:
--- Quote from: Quentin Lang on December 24, 2010, 12:18:41 PM ---In order to counter traps alts and give solo players a chance to detect and avoid traps, add the possibility to craft a minesweeper. Probably demolition profession, as its kind of useless now.
--- End quote ---
or a mine detector as a 0 tier crafting item
avv:
--- Quote from: Tabris32 on December 24, 2010, 11:28:07 AM ---Wouldnt it be fun to have the opertunity to trap certain places, doors, stairs etc.
--- End quote ---
No it would not.
The playerbase doesn't deserve such toys yet. We haven't been nice enough.
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