fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 26, 2024, 05:36:34 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 [3]

Author Topic: post-futuristic combat interface  (Read 12518 times)

yoz

  • yoz ace / yoz kage
  • Offline
Re: post-futuristic combat interface
« Reply #30 on: September 03, 2010, 06:19:21 am »

The weapon button looks a little weird when you click on it to bring up the attack cursor and I don't remember if it looked that way before the update.

Can you have a look at it?

« Last Edit: September 03, 2010, 06:24:53 am by yoz »
Logged
Kill the men, rape the women, eat the children.

Ned Logan

  • chaotic good/neutral
  • Offline
Re: post-futuristic combat interface
« Reply #31 on: September 07, 2010, 01:28:36 am »

Here is a fixed version, also with moved ammo/deterioration indicators closer to the HP display, removing the AC one which isn't really useful in combat...

http://www.mediafire.com/?efjnf6xj044s2sx



I am trying to find out if I can do something about the huge item slot... which also covers the right side buttons.

EDIT: small fix so the ammo and deterioration dot displays aren't on each other
« Last Edit: September 07, 2010, 01:47:40 am by Ned Logan »
Logged

Ned Logan

  • chaotic good/neutral
  • Offline
Re: post-futuristic combat interface
« Reply #32 on: September 08, 2010, 03:29:02 am »

Ok, the item slot is fixed, download: http://www.zshare.net/download/8017735696224323/
Logged

StuntCat

  • Suicidal
  • Offline
Re: post-futuristic combat interface
« Reply #33 on: November 27, 2010, 09:26:13 pm »

This still works with aaaaaaallll that updates to the server :O???

and wich link xD!?

:B

looks really great

nice work man.... ;)
Logged
Remember, boys and girls, a wise man always knows when it's time to RUN LIKE A LITTLE B****!"
Kanta - Desert Punk
Re: post-futuristic combat interface
« Reply #34 on: December 20, 2010, 08:55:28 pm »

I wanted to check out this interface and it looks great, but I have one problem: when I use 1280:1024 resolution, the main menu and world map screen is not in fullscreen, it's smaller and moved to upper left corner. how to fix this?
Logged

runboy93

  • 'Insanity'
    • MyAnimelist Profile
  • Offline
Re: post-futuristic combat interface
« Reply #35 on: December 21, 2010, 07:55:43 am »

How this working with 800x600 resolution?
Re: post-futuristic combat interface
« Reply #36 on: August 06, 2011, 01:17:34 am »

hey guys, what happen with this interface? its working in this changelog?
Logged

No le temo a nada....solo a la paz mundial. Sledge Hammer
Pages: 1 2 [3]
 

Page created in 0.111 seconds with 22 queries.