Other > Suggestions

Housing !

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avv:
If a house has a rent or risk to lose the stuff stashed there it had better have some bigass advantages. Even though Gatling's(Perriack?) sewer hole sounds interesting, new and original the drawbacks are way too awful. Not to mention complexity. So what if it's a second stash? There's nothing around klamath anyway.

Probably some people would use it just out of interest, but guys who like to play it safe wouldn't bother. However once we get some dept to the game and each town is worth visiting, there could be some unique stashes in all towns. This sewer hole could indeed work in as such in klamath. Let's remember this.

Surf:
Those Ideas here are nice, but aren't worth anything if no concrete description how to implement and to purchase are made. ;)
Also, someone has to make the maps first.

Gatling:
(Yes, Perriack.)  I didnt say it had rent.  Once you bought it, thats it, you always have this (mixed?) bag of a stash there directly within the city limits.  Long as you dont hoard a fuckton of expensive crap, you wont have a worry in the world about it.  Its supposed to present unique advantages to a high lvl player wanting one, as well as providing some basic needs and other options to a new player (like having this and a tent, which would make it easier for crafters among other types, mainly to the fact that anyone without a plethora of bases to visit, trekking across the wasteland full of crap really sucks.  With one tent only option for new people, they frequently get totally anchored down to an area (NCR notably comes to mind) because they are quite unable to get far without dying, and the unguarded towns offer not enough incentive to stay around or place their tent there.  Now... if they had some small options for little stashes, they may move around more.  They could be active in an area, stash their stuff, and move on when it suits them or they die.  Spawning near NCR wont be so ungodly boring and annoying if you have some crafting stuff down there and just do some work before walking, letting the cooldown tick down as you travel. As well as serving as a simple escape route.)  And the thing around Klamanth is Players.     

I'm probably also forgetting how every big gang has a tent full of crap outside every PVP town so they can get instantly rearmed?  That taxi-throw away chars have made so 9 people got access to it at a time?  Or maybe not Everyone has access to one base, let alone several as a handful of gangs ingame I believe continue to do.  I believe in making playing solo or in smaller groups to be a little essential instead of being railroaded into having to group together around bases or safe cities.  But eh, maybe I'm anti-establishment. 

As for Surf Solar:  how to be implemented?  We're not all devs and can talk in parlance to get something like that across.  Most of us probably don't Know exactly the kind of changes this level of work would require, so how are we supposed to 'give a description of how to implement it' ?  As for purchasing, that can be more detailed After the initial idea has been modified/rejected/accepted.  As evidenced already, there are different views on it.  For the small detail of the purchasing, that can come later if the idea is well received and  will benefit from such a detail.

 Or plain shot down by an admin who comes out and says this would be too difficult to Implement(which I am keeping an eye out for).  Which would be useful, because then I could think of something else instead of this present idea.

Mr Feltzer:
holy crap this idea Owns... *Claps*

Sayak:
i written few more words dont forger about housing comment !

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