Other > Suggestions
Remove Mercs' Autoshoot Option
Slaver Snipe:
smaller penalties? few merc builds can take on another player 1v1, and considering the 100+k investment into mercs you being blind shouldnt stop them from being attacking, how is it less of a penalty? Go play a merc build and whenever you get blind make sure to continually click stop all actions on mercs and see how well you do since if you can't see the enemy the mercs shouldnt attack him. right?
wezu:
I don't really give a damn about these mutants and the poor players that need to pay so much caps to auto-kill others on the grid. Caps are hard to get if you don't have a TC gang, but if you have then paying half a milion for mercs is nothing.
Anyway... The simple solution is to let mercs auto shoot in a base or tent and in SOME parts of TC towns ( like 30hex away from the exit). For other places the player would need to alt-click (not on a target, anywhere, on himself, on the merc, on the terrain, etc) and select something like 'Kill'em all!' and only then the mercs start shooting at players.
Lordus:
Problems:
1) immediate teleport to busiest part of every map (entrances)
2) no latency between command to enter city and action
3) inadequate damage: 5 (mutants) x 2 (shots until they die) x 75 (average dmg per one rocket) = cca 750 dmg (+ knockdowns, cripling) on very long range (i.e., in Redding, if enemy is caping right bottom corner, under the sherrif, the place from south to downtown is death zone, because you cannot hide anywhere and they can kill you immediately.. not fiction, it is fact).
4) mutants are cheap and every era there was some bug so huge gangs could buy them without any limitation
5) you can use them from second computer and dont need focus to that char
6) zero prevention agaisnt supermutant leaders waiting over map
7) almost zero defence agaisnt mutants immediately spawned at city entrances, becauce you cannot aim their leader in the group (he is surrounded by mutants and there is not free pixel you can hit)
8) bad defence because even Scope is best you can use, FOCD granted real time switching aiming zones and PvP players in 90 percent resign to clicking to other zone, because if enemy are using FOCD kind of aiming, you dont have time to do nonsense mouse moves across your monitor
If any solution will not solve all those problems, it wont help. Even one supermutant teleported into grup of enemy does serious damage and evades focus, .. and you can always use them four or five from second computers...
GroeneAppel:
Before any nerfing. I think we should wait till next wipe either way. I heard mentioning where different mercs will take a different amount of follower slots. That will probally be the best solution. Also a short delay on mercs attacking (like 1 second) is enough to simulate players who click on you. If you get killed because a bunch of muties spawn at the entrance of a town. Then you should stop camping there.
solid snake:
--- Quote from: GroeneAppel on December 22, 2010, 10:05:47 PM ---If you get killed because a bunch of muties spawn at the entrance of a town. Then you should stop camping there.
--- End quote ---
in another topic about merc builds the player wasn't camping. they spawned in town and a merc leader spawned right behind him. they could have been camping the world map or not. you obviously don't have to be camping. you just basically die without a chance for reaction, because the mercs are programmed to insta-shoot. i agree a pause of a second or two would help. it would also fix the bug where the game freezes during loading from being shot when entering a location.
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