Other > Suggestions
Remove Mercs' Autoshoot Option
JovankaB:
--- Quote from: yoz on December 21, 2010, 09:42:06 PM ---The reward of using a big gunner is the damage of 1 big gunner that char can deal. The risk of using a big gunner is the items that this 1 big gunner can lose.
The reward of using a merc leader is the damage 5 big gunners can deal. The risk of using a merc leader is the items that these 5 big gunners can lose.
--- End quote ---
And the mercenaries grow on trees?
Also it's easier to kill 5 mercenaries than 5 PvP players with good equipment, except one case - when someone ambushes you while you camp on exit grid.
Michaelh139:
--- Quote from: yoz on December 21, 2010, 09:42:06 PM ---
The reward of using a big gunner is the damage of 1 big gunner that char can deal. The risk of using a big gunner is the items that this 1 big gunner can lose.
The reward of using a merc leader is the damage 5 big gunners can deal. The risk of using a merc leader is the items that these 5 big gunners can lose.
If both chars have to aim to attack their targets, the reward/risk ratio is the same for both - they are balanced. Merc leaders risk losing 5 times the items, but that's because they deal 5 times the damage.
--- End quote ---
Bull, do you know where mercs come from? Caps spent at towns, and is the biggest caps dump in the game and you cannot get those caps back like you would from trading merchants for your equipment, in fact, muties come from towns that are UNGAURDED, you can get pk'd for 250k caps because as a leader you can't defend yourself from most other builds, plus militia. Just keep that in mind. Besides, you say you only lose equipment on the mercs, well what about the immense amount of caps you you spent to get the mercs in the first place? and the continuos amount of caps you must spend to make up for losses of life? :-\
yoz:
Yes, I'm sleepy so I missed that. The price of those mercs should also included in the risks of using a merc leader.
So the price of aimbotting then turns out to be the price of a merc. It would be good if builds other than merc leaders are also given a channel through which they can chose to pay that price and enjoy the same advantage.
yoz:
Here is another thought.
When it comes to risks, a big gunner's potential losses are weapons and armor.
When it comes to risks, a merc leader's potential losses are weapons and merc price.
If merc prices were to drop to about half of what they are right now, the reward/risk of both would be balanced without anyone having to aimbot.
Single char builds will be happy because they will not get aimbotted and merc leaders will be happy because they will have cheaper mercs.
Surf:
It is an interesting suggestion, but I fear that with the current speed of critter movement it would be very hard to hit the enemy with the merc menu. Maybe making alt+click on critter without the dropdown menue...
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