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Author Topic: Choosen one - modeling and discussion  (Read 20557 times)

Re: Choosen one - modeling and discussion
« Reply #45 on: February 17, 2010, 01:22:14 pm »

Mmm Very nice work!

Best of best variant is make this blank model and pack of all ingame anims at bones. And everyone who can do something can try to make weaps and cloth for this model
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Re: Choosen one - modeling and discussion
« Reply #46 on: February 18, 2010, 11:29:32 pm »

Re: Choosen one - modeling and discussion
« Reply #47 on: February 19, 2010, 07:47:01 pm »

i'm currently unavailable :( too much work in my job, soon be back
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Re: Choosen one - modeling and discussion
« Reply #48 on: March 06, 2010, 08:47:31 pm »

nice. i  hope  they  put  your  models and   graphics in the huge 3D  update  coming next !   ;D
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Arminius

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Re: Choosen one - modeling and discussion
« Reply #49 on: March 07, 2010, 04:00:03 am »

Nice models Alvarez, I like the variations. The red ones could be chinese/soviet vault dwellers :D Could work for an Anchorage battle reenactment, or something along those lines.
Re: Choosen one - modeling and discussion
« Reply #50 on: December 28, 2010, 11:27:17 am »







@baaelSiljan, your model is better and more "Falloutish" then VB. Any info about his work and models?

http://fodev.net/forum/index.php?topic=988.0 check it model.
« Last Edit: December 28, 2010, 11:33:10 am by marcek1989 »
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Re: Choosen one - modeling and discussion
« Reply #51 on: December 28, 2010, 12:55:19 pm »

http://www.youtube.com/watch?v=PfyqlMBeQFU

Here. There are few moments on this video that may be helpful when you stop it.
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Surf

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Re: Choosen one - modeling and discussion
« Reply #52 on: December 28, 2010, 12:59:09 pm »

I wish Bael would be more active, his models were very promising and far superior to those VB abominations. :(
Re: Choosen one - modeling and discussion
« Reply #53 on: December 28, 2010, 03:32:17 pm »

But had one problem. Were not animated at all, while Van Buren models are almost finished on this field. Animating+rigging models is a serious buisness and very time-consuming if you want to make it look good enough.
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Re: Choosen one - modeling and discussion
« Reply #54 on: December 28, 2010, 05:44:42 pm »

Game is lagging hard when you want to aim on 3D character : x.
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Alvarez

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Re: Choosen one - modeling and discussion
« Reply #55 on: December 28, 2010, 06:38:35 pm »

The VB model walk cycle looks like it's tiptoeing.

Btw, what is actually better in terms of general Fallout modding, creating a animated 3d model for FOnline or creating a frame from a animated high polygon 3d model with a rendering-pasting-offsetting batch? (I speak about mouse/keyboard/Photoshop script)
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