Before i was banned because i showed how absurd is current supermutants gameplay (it is instakill artillery), i suggest to make delay between entrance of location and possibility of control your mercs. In fact,
they should stay passive (freeze) for cca 10 seconds. It could be used only in cities, not encounters to avoid lost of mercs in random encounters. But IMO, there should not exist such a powerfull merc like supermutants, because even 1 strong supermuntant could do at least 150 damage from second computer.
1) this totaly disbalance the pvp and cause massive migration to other servers, i mean pvp players that were here until end of era. You know, every era has its lifetime (my idea how to make era longer
http://fodev.net/forum/index.php?topic=11713.0 ).
Every era there is one constant.. PvP. Even every new feautures are founded, all bases bought, all stuff collected, pvp remains. This era has ended even before wipe, because of problem with supermutants that ruins PvP (together with bugged TC). I just dont know, how many posts we have to post to temporary disable buy of supermutatnts, human mercs. Of course, they will use slave mercs, but at least, they will have to
enslave them before pvp.
2) Second thing is aproach of GMs. Instead of they will found and notice to this problem and i.e. temporary eliminate it (by erasing that NPC), they ban people. Surf Solar, after you banned my Lordus char, i had created GaiusCesar one. Not because of i want to show you how easy is to by pass all bans, dual logs .. (even in game), but because i liked PvP and mutants are CANCER. Your reaction was. Ban. How helpfull for game balance!!!