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Pickpocketing/Tagging

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Kanly:

--- Quote ---Mostly i think PickPocketing is one of the worst ideas noobs do it 24/7  and earn more items than us working for it.
--- End quote ---

The opposite, they waste a lot of time, when in 5 minuts they may go find the right encounter with unity or master army and ncr, and get away with loot for many k caps.

Sometime I think that thieves are the roleplayers of the wasteland, but probably they are trolls, and from your nick you too.

Ganado:
First off, no.

This suggestion only consists of noob-safeties in NCR that would just make it more annoying for everyone else. You would just get rid of a skill that's always been part of Fallout games. Don't just say "I hate thieves!!! Delete them all!". Instead, try to think of a solution that would change how the skill works, not just get rid of it because you can't think of anyway to prevent someone from stealing from you (aka walking one hex away from them, staying alert).

Edit: Besides this, thievery is one of the most unproductive skills in the game, as you can get as much loot in 10 minutes fighting in encounters as you would in all day of trying to steal in NCR. Yet, people just don't get that, so they continue to fail to steal the 2 caps I have in my inventory.

The second suggestion would just make it annoying when players are using the tagging feature the right way, as in wanting 5+ other people to join their party to hunt. That, and a group wouldn't be able to run from an encounter together, because they would have to accept it before going, wasting precious seconds. A better solution would be to have some sort of tone or alert-message saying that "_____ has joined your party" without having you actually having to waste time to accept them.

Reginmund:

--- Quote from: Dishonest Abe on December 15, 2010, 09:16:23 PM ---A better solution would be to have some sort of tone or alert-message saying that "_____ has joined your party" without having you actually having to waste time to accept them.

--- End quote ---

This sounds better but it'll dull your own awareness in checking if you've been tagged because if you don't notice it now you'd get yourself killed, your stuff looted from tent if you're silly enough not to check or place your tent right next to town giving yourself little time to check.

Also with high enough outdoorsman and carrying little of value on yourself you could take them on a short trip (if they decide to leave first) or a long one (they hope to kill you in encounter or hopeful you are heading to tent)  8).

cogliostro:
That little thieves, hehe.
I was once buying a tool at NCR and someone came and pick a key from my pockets quicker than I could realize, due to my high ping. Anyways, that kind of things do happen, and it is more fun somehow because it makes a more realistic game experience, hehe. Take it easy.

sander:
Remove pickpocketing? I totally disagree.

Probably some rework of pickpocketing system should be done to prevent 4lvl "skilled"-traited(160% steal skill) alts from stealing each 30 seconds.
Let it be 10 mins cd,that could be reduced to 30 seconds only by maxing steal skill + picking some high-level perk (e.g. make "master thief" perk reduce steal cd by a half in addition to what it does now).

P.S.: not sure if steal cd is still as low as it was earlier.
P.P.S.: Another way to make pickpocketing "harder" is to reduce chances of stealing drastically. Or just add a Luck-roll to it. Or just scale it with Luck in such way, that the thief with 300% steal skill could have 300% steal-check only if this thief has 10 Luck and his target has 1 Luck.
(sry for bad syntax in last sentences).

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