Other > General Game Discussion
Instant death RT traps.
Ganado:
"Merc traps" were back in the days when there were tons of Caravan Carts around on the world map, and players would put tons and tons of slaves on the single map, killing you as you entered. I remember when there were like 30 ghouls that killed me on enter. Good times :) (that and if it was in TB, the slaves would all wait their turns, a nightmare)
Those types of traps were forbidden. Especially since you could just be offline and still have your mercs react. For camping with mercs, (If I remember correctly) it is allowed as long as you are online with them, especially since you can no longer have random caravans. If you put mercs in an unguarded place such as Vault 13/15, go offline for the night while having them camp a public place, I don't think that is allowed.
What happened to you is, I think, allowed, and should remain allowed, since they are just using their build to kill yours. What could be changed is merc reaction times, and combat while still loading, but that's a separate idea.
Trokanis:
As far I know I don't think the specific act is not allowed. However if I remember correctly one of the core rules is doing anything to Intentionally slow or impede the testing process is. This is a fine line to put it lightly but I'm sorry if you're camping in a situation where there is NO chance for entering player to fight back, that should be not allowed. I'm all for fair play as much as I hate pvp, but there is nothing fair about using the 2-6 second load time to kill someone, in fact for lack of a better term, that is 'exploiting' a game feature for your own benefit.
avv:
This is a matter of encounter-positioning.
Trokanis:
--- Quote from: avv on December 14, 2010, 10:41:40 AM ---This is a matter of encounter-positioning.
--- End quote ---
?!? Umn if you drop into a RT encounter with a PK/Merc trap it doesn't matter what your position is in the encounter, you are dead. If you're talking about avoiding area's that are highly traveled, well that should be done already but there's only 8 possible ways out of a town zone, and 5/8 probably have traps.
avv:
--- Quote from: Trokanis on December 14, 2010, 02:03:13 PM ---?!? Umn if you drop into a RT encounter with a PK/Merc trap it doesn't matter what your position is in the encounter, you are dead.
--- End quote ---
It's obviously makes a big difference whether you spawn in the middle of 5 sniper mercs or behind an urban area wall.
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