Other > General Game Discussion
Critical hits explained
Solar:
Indeed, they appear to be gibberish
Attero:
oh comon post real ones ;p
or at least estimate what % of crits can bypass armor , coz without that and w/o AP perk on energy weapons those are ntohign more then criplers...
Solar:
Magneeto Pistols are armour piercing.
As for how often you can by pass armour. It depends on where you are targetting, who you are targetting and your perks, of course.
As an example, a normal char aiming for the eyes (max accuracy), target luck 6 and luck 6 but without better crits would have ~17% bypass chance each shot.
Any more than that would have to wait until I get home and can edit the spreadsheet I used to make the new table - office isn't activated where I am at the moment, so its read only :P
Attero:
w8 17% chance of crit or 17% of hit ?
target luck 6 and luck 6 that means there is attacker vs target luck check ? Oo i think it used to be just regular check roll ...
if it would 17% of crit w/o better criticals then it would be smth around 35% with betters ? (dont have real idea what to think about targets luck here)
however its 17% of hit -> eye shot with 6 luck is 48 bonus crit , base crit is 6% - that makes 54% to crit assuming no ther bonuses
then the % to bypasss armor on crit would be 17*100/crit % -> ~34% for 54% crit chances in eyes...
afaik Magneto pisol only penetrates the DT not DR and for energy weapons mostly DR is the pain as for finease fellas its almost alwayes above 60% and up to 120 ...
Solar:
Every shot has 17% chance of being armour bypass.
There is no target vs attacker luck roll, the attacker luck is factored in because I was including the chance for the shot to be a critical.
Magneeto is indeed just piercing (DT/5).
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