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Good Energy Weapons Build.

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CaloNord:

--- Quote from: AMP on January 23, 2010, 12:26:02 PM ---Energy Weapon Sniper\Crafter
6str
8pe
4end
3cha
9int
4ag+1
6luck
Traits: Small Fraim, Finesse.
Skills: Energy Weapons, Science, Outdoorsman.
Perks:
3lvl-awareness
6lvl-more criticals
9lvl-Better Criticals
12lvl-Lifegiver
15lvl-More Criticals
18lvl-More Criticals

--- End quote ---
This is the kinda stuff im expecting, thanks.

Marko69:
Ok lets see:

Laser rifle = 45hex range shit against metal armors 80% damage reduction. 90+ dmg critical in eyes/head. Cheap ammo(spends 1 per shot) easy to craft/loot.
Plasma rifle = 25 range, awesome damage/no armor protection aim in head/eyes fatal. Cheap ammo, hard to craft/loot.

Anyway you need perception 6-7 to see enemy, and just to have % to hit. +-1 pe gives you +-15% chanse to hit.

Laser pistol is useless. Plasma pistol is not bad, it does 15-35 base dmg can hit up to 80-100 dmg critical. but 20hex range makes it a lot worse then plasma rifle. You want to use short range weapons only in towns with lots of buildings and no windows.

Here we go: Traits > Night Person / Small frame
Stats: ST 3/PE 7/EN 4/CH 1/IN 6/AG 10/LK 10/
Tag: Energy weapons/ First Aid/ Doctor;Outdoorsman;Smallguns (it can be universal sniper with energy and small guns, but prolly will lack some skill points, so adding to intelligence can help, I never tried)

Endurance can also be 6 if you want toughness on third lvl. Then you have to lower agility to 8. Or you can always lower luck to 6 (no less) if you want more endurance. Anyway leave alone perception and strength, they are fixed with the following:
You have to take Weapon Handling & Sharpshoter which are the strongest perks for a fighter imo, check requirement for sharpshoter so you don't screw up. Just don't have starting lower then this: PE 7/IN 6/AG 6/LK 6 those are required for fighter perks(more critical and so on)

Perks: 3 Awarenes/Toughness ; 6 Sharpshoter ; 9 More critical ; 12 Lifegiver(Wep.Handling) ; 15 Lifegiver(Living anatomy if 60%doc) ; 18 Wep.Handling(More critical) ; 21 Better critical.
You can take more critical, or lifegivers your choice... Take Better critical if you want to have instant kills ( you know you want this :) and you only need better critical to score an instant kill, you don't need more criticals, but they increase chance of scoring a critical and aimed critical can be an instant kill - read on wiki for more info)

Thats the best build I can give you. Also you want to have as much AG as possible 6;8;10( 7;9 are same like 6;8 ) note that character with 10 AG will regenerate his 10ap with same speed as character with 2 AG regenerates his 6ap, so he'll regenerate 4ap faster.

Based on personal experience.

Attero:
S 6  -> no way going around it energy rifles need 6 str and power armors are not avaible
P  -> as much as possbile - the more of sniper you wanna be the more you need . If for max range sniping 10 is needed . If you are ok to reduce your range at night 8 is ok.
E - cant be lower then 4 or you cant take lifegiver - and thats alot of hp less
C - 3 to take quests and proffesions freely and be able to talk to any trader. 1 is possible but you will need mentats to do the stuff ealier.
I - you need 9 to take 3lv energy weapons. However you can just use same mentats from above to rise your int by 2 and learn it. So 7 does fine (but less skill points to have)
A-4+1 = 5 - there is no reason to run with 5 agility. 4 is min you need.
L- 6 - for more critical perks

Traits - small frame - for 1 extra SPECIAL.
Finesse - 30% bonus DR for targets - and as everything has 20% base DR 50% DR on all non armor bypass shots is to be expected - take with caution.

@Marko69
Laser rifle * plasma rifle use same ammo...
sharpshooter - it was already discussed its not strong...

@ST - 3 - oh yea running with laser pistol till 12 lv sounds fun ...lol
@Agility - aimed eye shot from laser rifle takes 7 Ap right ? so min agility is 4. Sure more will help in regenerating but ... (useless in turn based)


***My little question would be - is laser rifle considered scoped or not ? (determines whatever its 5% or 4% in perception equation)***


jodwig:


Just don't take Finesse Trait and everything should be ok :P

Attero:
jodwig - 0 damage on tesla / brotherhood armor unless it bypasses ? (and thats 20% of crits?)

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