Other > Suggestions

tracking device

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Haterade:
dude, if radios can be crafted then why not emitters? if miniguns and AP rockets can be crafted, why not receiver? game has enclave and BOS, and they're those technology freaks... that tracking device could be made by sneakers? (180 sneak requirement for tracking device)

igooor:
cos of physics laws. You have proposed emmiter that sends signal powerfull enough to be accepted in decades or even hundreds of miles. And also it should have small size to be hidden from a guy that will take your car and obviously he is not blind. The radio weight is 2.7 kg  thats not a mobile phone. And radio has an antenna some decades of cantimeters length and its not hidden under metal shild.
I even don't take attention to the amount of energy that such station should emit. Current working analog systems in real wold send signal to the closest base station located in some hundred meters up to kilometer.
And finally don't like it because of game reason - anti stealig system in a rusty car in post appocaliptic world sounds weird.

wezu:
Reallism always puts a smile on my face. It's a game with plasma and laser guns where a headshot from a shotgun dosn't kill, where you can make a gun from a stick and some random junk, where you can take a unlimited amount of electronic parts from a 100year old computer, you even get cloned every time you die!
 
And the funy thing is that a tracking device is easy to do if you have two emiters and some space betwen them (like front and back of the car). You can get the angle betwen your position and the two emitters (what direction is the signal strongest)and knowing your own position that angle and the distance betwen the emiters you can know their position thanks to trigonometry.

igooor:
what to detect an angle from to signals 2 meters distanced each from a hundred of miles? Kidding?
For that purpose time stamps are used, and from time latency encounting distance.
I agree that lots of things in this game are not real, especially crafting abilities, but we should roll to a fantasy world.

The only real thing for this is to detect a car in 1 cell distance. For example if previously you have installed emmiter to the car and have receiver in hand - travel along wasterland looking for a signal. But what about the situation when the car is parked on the base - in that situation it should remain invisible, cos its not a good idea to make bases able to be detected in this way.

OskaRus:
Cars are currently numbered. Any way how to track otherwise invincible bases and tents would be a great fun.

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