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Author Topic: tracking device  (Read 3164 times)

avv

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Re: tracking device
« Reply #15 on: December 15, 2010, 03:40:41 pm »

in that situation it should remain invisible, cos its not a good idea to make bases able to be detected in this way.

Why not? It would provide a way to one who lost his car to pay back to the robbers.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Graf

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Re: tracking device
« Reply #16 on: December 15, 2010, 04:55:05 pm »

Vindict, I like your idea very very much, and I'm agree with wezu points. The only thing I would like to add, is that this tracking device working distance should be limited by a few (like 10-15 or so, and maybe depending on crafter skill?) squares. There is nothing special in that feature, since lately radios can work at some limited distance too.
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Re: tracking device
« Reply #17 on: December 15, 2010, 11:27:55 pm »

I agree with you, Graf. a limit would be reasonable, you get the signal only if you're relatively close to the transmitter. so if you want to find your car you have to travel around the wasteland and check the signal.

igooor, yes this is wasteland.
wasteland in the fallout universe. I advice you to play fallout 1 and 2, and pay attention. you might notice inteligent scorpions playing chess, mutants with psychic abilities, talking rats (and plants),
not to mention artificial inteligence
there are things like stealth boys, plasma rifles, power armors. these things are rare but they are present.
also, as wezu said, we often survive head shots. and even if we don't, we magicaly revive 1 minute later.

I really believe adding a tracking device won't ruin the realism in this game, and it can give us many possibilties.
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