Other > Suggestions

Quick Recovery should Halve KO Duration

(1/1)

yoz:
Stonewall already affects KOs. I'm not sure how, but from what I read it halves the chance of being KOed.

If that's the case, then quick recovery should halve the time lost while KOed.

yoz:
The expected negative effect of being KOed is

(expected action points lost due to being KOed) = (probability of being KOed) x (action points lost when KOed)

Stonewall affects the negative effect of being KOed through the probability of being KOed by some modifier, so

(modifier) x (expected action points lost due to being KOed) = (modifier) x (probability of being KOed) x (action points lost when KOed)

Make quick recovery affect (action points lost when KOed) by the same modifier, so that

(modifier) x (expected action points lost due to being KOed) = (probability of being KOed) x (modifier) x (action points lost when KOed)

This way the benefit of picking either perk = (1 - modifier) x (expected action points lost due to being KOed) = reduction in the expected time lost due to being KOed is the same for both perks, but people have a choice between getting KOed less or being unconscious for less time.

yoz:
Not a single comment for, not a single comment against.

>_<

Crazy:
I think it's because it have already been suggested and dev said perks gonna be reworked. I already replied to some suggestion with suggestion for boosting that perk and make it usefull against KO.

Solar:
I think in my WIP spreadsheet on the perks it works something like this.

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