Other > Suggestions
New animal mercs
Surf:
Super Mutants are "intelligent", Deathclaws not. It's only one "tribe" of deathclaws which is halfway intelligent in Fallout 2.
Besides this, have fun taming such a beast.
Besides that, the Mutant Followers and Merc Follower Limits etc. will get soon reworked.
Floodnik:
Deathclaws are intelligent. Did you play Fallout Tactics? Looks like you didn't. There was even a deathclaw squad in Brotherhood of Steel there...
They were not "tamed". They were consciously fighting at the side of BOS agains their enemy.
For the follower limits, i said that deathclaws would take 2 slots. Maybe even 3? So you could only have 1 deathclaw.
Not slave-like, but merc-like - you hire them, they work for you for money or something else(they have their needs too)
Surf:
Fallout Tactics is not really considered "Canon" and has nothing to do with Fallout.
Floodnik:
So I've been reading about it, Tactics is semi-canon and has to do something with Fallout. Though it's not sure if these deathclaws in there are canon or not. Well, maybe we don't have these intelligent deathclaws in the area of F1-F2, but what i was reading on wikis bout them:
--- Quote ---The Deathclaws are portrayed as intelligent and talking. According to Fallout 2, the intelligent version was created by the Enclave after the events in Tactics. However, Tactics deathclaws have a normal maximum intelligence of 4, making them slightly smarter than dogs and leaving the most intelligent specimens just barely intelligent enough to speak -- this could have been a minor regional variation much like the appearance of hair.
--- End quote ---
--- Quote ---Hairy deathclaw
Gameplay article: Fallout Tactics
The following is based on Fallout Tactics and some details might contradict canon.
A deathclaw subspecies living in the area of the former states of Illinois, Missouri and Kansas developed patches of fur to better cope with the colder climate. (However, since reptiles are cold-blooded and produce no own body heat, a real-world reptile with fur would actually freeze to death.) Furthermore, some of them were noted to be capable of speech as early as in 2197, which means that they probably developed speech through spontaneous mutation, or were experimented on by someone other than the Enclave. Another possibility that they were designed to have an intellect and ability to speak before the Great War. They were also more matriarchal than their Western counterparts, with packs being led by a Matriarch. As infants, these deathclaws are less hairy and seem to be absolutely unintelligent, behaving like an animal or simply following the adults. They presumably become self-aware when they grow up.
--- End quote ---
We could still do something about these Enclave experiments :)
Eternauta:
Intellingent Deathclaws had no reason to be in Fallout Tactics, as this game is set between FO1 and FO2, before the Enclave starts their experiments with Deathclaws.
We should chek the Fallout timeline to see when the Enclave started such experiments, but anyway I think it is not good enough to say that we could hire Deathclaws. Intellingent Deathclaws could be found in Enclave facilities and in Vault 13. They would never go out and help other humans (except Goris, but this in an exception)
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