15.08.2009 - 23.06.2013
"Wasteland is harsh"
December 23, 2024, 01:36:29 am
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
fodev.net
|
Other
|
Archives
|
FOnline:2238 Forum
|
Closed suggestions
|
Special music in encounters
Pages: [
1
]
Author
Topic: Special music in encounters (Read 1537 times)
Le_Fou
I like to kill
Special music in encounters
«
on:
January 22, 2010, 08:46:28 pm »
Hi !
My suggestion is
very simple
, give a
special
music
in encounter (They music are in FOnline/data/sound/music)
:
Aliens
,
Enclave patrol
(Anklav patrol !),
Centaurs
,
Floaters
and Army of master
:
15 - Phagocyte Disaster or 10 - Dystopian Dreams
Tribals, rats, scorpions, dogs, nomads and geckos :
07 - Echelon or 11 - Face To Face
Raiders, bandits and caravans (All humans with gun) :
05 - Anesthetic
All ghouls :
17 - Trinity
(For example you encounter a group of
ghouls
crazyes and you listen the music Trinity)
The scripting is maybe hard but that give a big dose of
action
Bye all and give your reactions !
Logged
Lexx
Rotator
Mexican Apple Thief
Re: Special music in encounters
«
Reply #1 on:
January 22, 2010, 09:53:08 pm »
FOnline: 2238 doesn't use the TLA music.
Logged
Nilf-GaaRd
Re: Special music in encounters
«
Reply #2 on:
January 23, 2010, 12:01:17 pm »
But it possible to add new music!?Or change it?
P.S I think it be great to listen music from FTactics.
Logged
NTR
Re: Special music in encounters
«
Reply #3 on:
January 23, 2010, 01:29:24 pm »
Would it be possible to customize music in each location?
Listening from winamp is ok but the music doesn't change according to changing locations.
Logged
Reconite
I'm a Spore Plant, I swear to god
Re: Special music in encounters
«
Reply #4 on:
January 23, 2010, 03:53:45 pm »
There is a way, but it requires a wav2acm converter. You'd have to convert the music you want to acm and rename it to replace the music of a certain location, "01hub" for example so that FO can read the file. Other than that I don't know, there may be something hidden in an .ini somewhere but I checked briefly and it ain't worth my time to look for it (because I'm not interested in replacing my music files
).
I'd stick with this for now:
«
Last Edit: January 23, 2010, 04:26:02 pm by Reconite
»
Logged
Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA
ARWH. Scummers to the end.
Nilf-GaaRd
Re: Special music in encounters
«
Reply #5 on:
January 23, 2010, 05:38:29 pm »
Thank you for information.But I dont understand hou work with this program.(waw2acm)!
I find another good program!Infinity sound converter....
And with that i change music in fo,but quality is so bad......((((
«
Last Edit: January 23, 2010, 05:49:56 pm by Nilf-GaaRd
»
Logged
Reconite
I'm a Spore Plant, I swear to god
Re: Special music in encounters
«
Reply #6 on:
January 23, 2010, 05:56:31 pm »
What I meant in general was a program that could convert .wav files to .acm or whatever.
Logged
Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA
ARWH. Scummers to the end.
Nilf-GaaRd
Re: Special music in encounters
«
Reply #7 on:
January 23, 2010, 06:31:22 pm »
But why here(2238) there is no this possibility.But in tla it is possible....i think what engine is edintical?
Logged
Pages: [
1
]
fodev.net
|
Other
|
Archives
|
FOnline:2238 Forum
|
Closed suggestions
|
Special music in encounters