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Author Topic: Special music in encounters  (Read 1537 times)

Le_Fou

  • I like to kill
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Special music in encounters
« on: January 22, 2010, 08:46:28 pm »

Hi !  ;D

My suggestion is very simple, give a special music in encounter (They music are in FOnline/data/sound/music) :

Aliens, Enclave patrol (Anklav patrol !), Centaurs, Floaters and Army of master : 15 - Phagocyte Disaster or 10 - Dystopian Dreams

Tribals, rats, scorpions, dogs, nomads and geckos : 07 - Echelon or 11 - Face To Face

Raiders, bandits and caravans (All humans with gun) : 05 - Anesthetic

All ghouls : 17 - Trinity

(For example you encounter a group of ghouls crazyes and you listen the music Trinity)

The scripting is maybe hard but that give a big dose of action  ;D

Bye all and give your reactions !
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Lexx

  • Rotator
  • Mexican Apple Thief
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Re: Special music in encounters
« Reply #1 on: January 22, 2010, 09:53:08 pm »

FOnline: 2238 doesn't use the TLA music.
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Re: Special music in encounters
« Reply #2 on: January 23, 2010, 12:01:17 pm »

But it possible to add new music!?Or change it?
P.S I think it be great to listen music from FTactics.
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NTR

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Re: Special music in encounters
« Reply #3 on: January 23, 2010, 01:29:24 pm »

Would it be possible to customize music in each location?
Listening from winamp is ok but the music doesn't change according to changing locations.
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Reconite

  • I'm a Spore Plant, I swear to god
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Re: Special music in encounters
« Reply #4 on: January 23, 2010, 03:53:45 pm »

There is a way, but it requires a wav2acm converter. You'd have to convert the music you want to acm and rename it to replace the music of a certain location, "01hub" for example so that FO can read the file. Other than that I don't know, there may be something hidden in an .ini somewhere but I checked briefly and it ain't worth my time to look for it (because I'm not interested in replacing my music files :P ).

I'd stick with this for now:

« Last Edit: January 23, 2010, 04:26:02 pm by Reconite »
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Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA

ARWH. Scummers to the end.
Re: Special music in encounters
« Reply #5 on: January 23, 2010, 05:38:29 pm »

Thank you for information.But I dont understand hou work with this program.(waw2acm)!

I find another good program!Infinity sound converter.... ;) :D
And with that i change music in fo,but quality is so bad......(((( :(
« Last Edit: January 23, 2010, 05:49:56 pm by Nilf-GaaRd »
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Reconite

  • I'm a Spore Plant, I swear to god
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Re: Special music in encounters
« Reply #6 on: January 23, 2010, 05:56:31 pm »

What I meant in general was a program that could convert .wav files to .acm or whatever.
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Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA

ARWH. Scummers to the end.
Re: Special music in encounters
« Reply #7 on: January 23, 2010, 06:31:22 pm »

But why here(2238) there is no this possibility.But in tla it is possible....i think what engine is edintical?
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