I just wait until something hits the broken stage and repair it, my repair/doc/merc leader has around 200% repair and i rarely fail when its completely broken to bring it down to 0% without a break count.
That adds a permanent breakcount.Alright i'ma say what i think of the breakcount system and how it works i may be wrong but this is how i think it worksWhen you make a new item it's at 0 breakcount, you repair the item it adds a breakcount which isn't permanent you keep repairing it and it adds more of these breakcounts until it gets too hard to repair so it gets a little broken and then you repair that and it adds a permanent breakcount and resetting all of those other breakcounts down to 0.Thats what i think anyways, i could be wrong.
If this is true, it makes sense. Any GMs or Devs know if this is right?