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Author Topic: Arriving to another player's encounter (about sequence)  (Read 3933 times)

the underground

  • very grumpy bear
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Re: Arriving to another player's encounter (about sequence)
« Reply #15 on: March 16, 2013, 02:52:26 am »

I understand how "rounds" work, it doesn't change the fact that it's broken and shouldn't work in that way. If I enter during the round, it should go on as normal and on the next sequence roll it should exclude out the people who had their turns in previous round. That way it's fair. They had their turns, now we have ours.

If anything, an interloper should get an automatic initative , at least in that first turn. Think about it in real world terms; here you are, killing XYZ's cause that's just what you do to pass the time, when some guy walks up. How could they have gotten into your battle without either side noticing? Your distracted, so that makes sense, but they didn't notice ANYTHING until they were in between the actual combatants? Not fair, and more importantly not realistic.
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Re: Arriving to another player's encounter (about sequence)
« Reply #16 on: March 16, 2013, 11:28:27 pm »

Maybe there should be a flat one turn advantage to whichever party has the better PE.
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the underground

  • very grumpy bear
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Re: Arriving to another player's encounter (about sequence)
« Reply #17 on: March 17, 2013, 02:17:19 am »

Maybe there should be a flat one turn advantage to whichever party has the better PE.
how does THAT make sense?
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!
Re: Arriving to another player's encounter (about sequence)
« Reply #18 on: March 17, 2013, 03:30:55 am »

There should be some benefit to having good PE and OD; it should really be more about who stumbles onto who unawares.
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the underground

  • very grumpy bear
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Re: Arriving to another player's encounter (about sequence)
« Reply #19 on: March 17, 2013, 03:48:27 am »

There should be some benefit to having good PE and OD; it should really be more about who stumbles onto who unawares.

ok, excpt this is about a firefight already underway.......
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!
Re: Arriving to another player's encounter (about sequence)
« Reply #20 on: March 17, 2013, 08:11:05 am »

how does THAT make sense?

There must be some mechanic responsible to determine the players turn, if it will be random, that certainly won't be good.

That's the case already and ...

You are right, that's no good. But current system is not good either. So what's your point?

until some better solution comes, nobody is going to change anything, that's her point.
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the underground

  • very grumpy bear
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Re: Arriving to another player's encounter (about sequence)
« Reply #21 on: March 18, 2013, 01:03:08 am »

There must be some mechanic responsible to determine the players turn, if it will be random, that certainly won't be good.
Well ya, thars obvious.
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!
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