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Weekly 100k competition for creative FOnliners

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jan0s1k:

--- Quote from: Gorlak on December 07, 2010, 08:31:10 AM ---You did say Wally, the Necropolis ghoul, right?


--- End quote ---

He's at right up corner ;)

GaiusCesar:
nice event, we have 2 winners. So i think that i and cubik2k deserve prize money. I suggest i would get 70:30 for me.

OskaRus:
I have made tini quest dialog of farmer in some random encounter of his little farm requesting you to gather some fruits from nearby field for exp only. It is intended to be starter repeatable quest little bit better than exping on making healing powders.
Can be made in a way rare encounters are handled but with much greater probability of encountering in some farm areas around NCR, Vault city and Hub.

http://rapidshare.com/files/435573845/my_farmer.fodlg

map for it
http://rapidshare.com/files/435757552/tiny_farm.map
map screenshot

dskpnk:
- an idea for the small or big event :

Seems that some bug/abuse/bad feature allow well organized players to rape protected places, it's bad and forbiden ok this are the rules...but at the moment it's like that, and i think it's maybe better like that (i don't like 100% securized aera). Players are raping town because there is nothing better or new to do, so try to make it fun untill it will be fixed !

Why, until get this actions jailed/banned or destruct by army of spawned NPC, make an event with it.

Organized gang is ready and raping town (first of all for crying ones : new radio system is really usefull, i just put a radio on the floor and look what is saying on 0 chan, the first guys pked take a radio and give a signal to others, maybe some anti pk faction will come and no need any gm intervention (but is there any apk faction left ?), furthermore the other feature called preview rly usefull)

If not, a GM go to NCR and gather players, try to make equilibrated team with more people for the gathered ones because i don't think pvp build are camping NCR and give them lvl 2 stuff and few mercs if there are no many player gathered.

Go to attack pkers, if gathered wins they have the loot and gm respawn all city NPC, if not you give 30min in real time to pker to camp and play in the city.
30 min passed and gm gathered more player or give them more mercs, and make the same thing as before.

If pkers own other 3 times, they won 1h30 of happy pking and loot after that GM simply ask to stop cause player must have a real life and after 1h30 of pking in city players have to make a break.

Ok other option, but sounds more like a feature :  NCR military camp ? Put a computer in giving lvl 2 stuff for 10 people max as at hinkley and or free medium merc (so still only 10ppl/merc max) for eventual leaders, this camps is just open when a town is raped (i don't know how but....) and automaticaly tp players in the raped town when everybody is ready, if they leave the city without fight the stuff disapear, if they won they keep the stuff and city is respawned (npc)
If they loose 30 min countdown to open a new military camp, give people more max players limit or better stuff/merc, fight again and as before, If pkers own other 3 times, they won 1h30 of happy pking and loot after that GM simply ask to stop cause player must have a real life and after 1h30 of pking in city players have to make a break.

Greencell:
I have an idea too:

I think the actual professions system isnt good, because:
when i look at the gunsmith professions i cant understand why somebody can craft a minigun
but havent the knowledge to make a desert eagle...  its not logical.
(for example Gunsmith lvl. 3 & Armorer lvl. 1)

So here is an suggestion for change it:
No professions anymore!
You can craft what your skills are!
My idea is to make all items craftable  like the basic stuff in PIPBOY.
e.g. In the moment you need 40 first aid to make weak healing powder.

So lets make it also with weapons and armors.
e.g. A desert  eagle will require skills from 60% small guns and 70% repair.
Nothing else, maybe some tools.

And make something like a „Tree“. So you have to learn the basics, like pistols before you
can make a laserrifle. So a laserrifle will need:
70% small guns; 80% energy weapons; 120% science and 150% repair.
So if you are able to make a plasma pistol, you will automaticly able to craft a 10mm smg.

I think it will give the players more freedom to „develop“ their  characters & you dont have
to choose for what you want to be an specialist, so you can balance your skills and knowledge.
This Freedom will also allow the player to learn a bit of everything.
And if the system will work good , that „alting“ (i think it called that)  wont be needed anymore.
Because i dont need a char which can make armors and one char which can make explosives
and a doctor... and so on.

(The skill values are just for example, i dont know how much skills you will need to craft laserrifles)
 Just wanted to share that suggestion with you.

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