Other > Suggestions

Proffesions and Skillpoints Reset Suggestion

<< < (3/8) > >>

runboy93:

--- Quote from: Floodnik on December 06, 2010, 08:53:33 PM ---Why don't you use something like this?
http://www.nitue.net/fcp/

--- End quote ---
That's good of course, but it don't effect character ingame.
I agree with everyone else in this topic.. make new character, if you failed something/want to change different skills.

Reginmund:

--- Quote from: Grecko on December 06, 2010, 08:41:25 PM ---It is obvious there should be a reset button for proffesions at least.......

I need at least new proffesions this game needs flexibility if u wanna listen to my suggestions and have success do it or else stick to gestapo rules and fail only nerd will stick with this game. tottal pop wont ever go above 200.

My point is add some flexibility skillpoint and proffesion reset is absofuckinglutetly needed and it wont break balance or realism in the game it wont have any negative impact on the game and you know it.

--- End quote ---

well what i see from your suggestions with skillpoint and profession resets flushes realism down the toilet because there is only so much the game can do. Take for instance you made an sg combat/crafter but then decide oh wait i don't like this anymore, bang take my 5k caps i'm now working to be a doctor. So what happens to that battle hardened character that was first built? maybe you re-input points into sg so you can survive out there but then again you don't have to. so this new doctor of the waste formally a gunner can't shoot for shit anymore.

It is a wasteland out there and if you make the wrong decisions it will bite you hard, so you won't go around surviving in the wastes thinking doctor class is so useful i must reset by gunner. Then you find that suddenly there are loads of doctor characters around you feel tired of it only to impressed by an electronic weapons expert and jump into that bandwagon.

Grecko:

--- Quote from: Floodnik on December 06, 2010, 08:53:33 PM ---Why don't you use something like this?
http://www.nitue.net/fcp/

--- End quote ---


i already used this before i make my chars.....

Grecko:

--- Quote from: Reginmund on December 07, 2010, 07:51:49 AM ---well what i see from your suggestions with skillpoint and profession resets flushes realism down the toilet because there is only so much the game can do. Take for instance you made an sg combat/crafter but then decide oh wait i don't like this anymore, bang take my 5k caps i'm now working to be a doctor. So what happens to that battle hardened character that was first built? maybe you re-input points into sg so you can survive out there but then again you don't have to. so this new doctor of the waste formally a gunner can't shoot for shit anymore.

It is a wasteland out there and if you make the wrong decisions it will bite you hard, so you won't go around surviving in the wastes thinking doctor class is so useful i must reset by gunner. Then you find that suddenly there are loads of doctor characters around you feel tired of it only to impressed by an electronic weapons expert and jump into that bandwagon.

--- End quote ---


You guys dont understand or you dont read carefully what i write

You cant be a master of all if u reset skillpoints cause tag skills will remain the same so only those tag skills will go above 100% (master skill)

So master skills will remain same realism will remain same also

It just add flexibility and it not something you can do everyday cause npc who would reset ur skillpoints or proffesion would ask 5-10k caps it doesnt hurt anyone except the devs who actually have to work had to make this happend.

If you dont like skillpoint reset screw it but at least add proffesion reset but skillpoints reset only without tag reset its good combo for proffesion reset also cause ex if i am armourer 3 i got 32% sience and 180% repair so i wanna be BG 3 i need 100 sience and 120 repair so skillpoints reset is like a couple with proffesion reset if u know what i mean otherwise proffesion reset alone wont have good use anyway.

But since no1 is paying devs i dont expect them do to this


You guys make it sound like i press c i press a button and i reset everrything to rerool from doctor to a killing machine

Only one npc in wastelands would allow reset probably in hub or ncr it would cost money it would reset proffesion or skillpoints (skillpoints only no tag skills no perks no traits no specials)
or both and it would cost loads of money so u cant do this everyday.(5k for either proffesion or skillpoints and

With the way i explain this it doesnt hurt realism or the game at all it only does good to game by adding flexibility on a harsh rule game and its what this  game needs most!

This doesnt hurt anything it only does good and its absolutely needed i am surprised that people dont stand up for it.

I dont expect anything since i dont pay but it would be good for less hardcore players to add a feature like this when it goes into  version 1

Also someone said to me since u play solo why u dont use alts to craft ur things?

I think i rode that alts are not allowed and also if i log off one char and try to log in with other i get 10 mins ban so the game is probably designed for 1 character only

I dont wanna wait 10 mins to make some bullets for my other char

Screw 3d models and that turn based bug its not a bug if i wait for my turn and press them follow button it works

Still make it or not once the game goes into v1 i will be back for sure cause i love fallouts more than any other games so i once v1 comes in server will wipe and i will make  new char from scratch and this time i will make it right. (BG lvl 3 SG lvl 1) or (BG lvl 3 Armour lvl 1) or ( Armour lvl 3 BG lvl 1)

But what about some new players especially players that didnt play the old fallouts and dont know shit about how to make a good character and its 100% they will make some mistakes on proffesions or skillpoints so once they realize this i dont think they will reroll a new char they gone quit the game and wont bother anymore

Crafting is rly important on Fonline since weapos got deteration and they will degrade over time u will need to make new ones.

I got tag skill both on big guns and small guns so i can use both because both are needed for me (SG to lvl up and BG after lvl 18)
So i choose SG so i can lvl up but now that i am lvl 18 i want BG but i realized that i cant forget my current proffesions and this sucks
I like solo play, i dont belong to a player faction so i can ask my teammates to craft me a combat armour or a minigun
I cant pay 10k caps to buy a minigun and get lag killed with it in a random encounter.

I like harsh and stricked rules(you die and u loose everything u carry) but those rules needs some flexibility in the backround to be efficient and fun to play otherwise this gets boring.
Making alts just to craft things it not a solution since u get 10 mins ban each time u try to log with another char and also its rly boring just to lvl up a char to craft things also i dont like to have 2 chars and loose time on my alt i preffer to have one char only and play with him all day.

I hope devs will see my point over here and will take my suggestion into consideration when this game goes into v1

Thats all from me enough time i wasted writing on forums i hope you all understand my point and dont missjudge me my idea is not ruining the game it just makes it more flexible and more fun in case u took wrong proffesion u dont have to start from scratch u just need to get 5 or 10k caps and reset ur proffesion and skillpoints if possible.

If u think skillpoints is 2 much then just leave it and stick with proffesion reset only but like i said before proffesion reset only wont be good enough since diffrent proffesion require diffrent skillpoints.

Thats all ty if u wasted time on reading my crap :P

So long guys o/

Grecko:
Btw anyone knows when game goes out of beta into v1?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version